Decreased progress update interval for playing states

This commit is contained in:
Prathamesh More 2022-06-12 21:15:35 +05:30
parent 6f12a7b24a
commit 8e3a7a097a

View file

@ -24,9 +24,10 @@ class MusicProgressViewUpdateHelper : Handler {
private var callback: Callback? = null
private var intervalPlaying: Int = 0
private var intervalPaused: Int = 0
private var firstUpdate = true
fun start() {
queueNextRefresh(1)
queueNextRefresh(refreshProgressViews().toLong())
}
fun stop() {
@ -59,10 +60,11 @@ class MusicProgressViewUpdateHelper : Handler {
private fun refreshProgressViews(): Int {
val progressMillis = MusicPlayerRemote.songProgressMillis
val totalMillis = MusicPlayerRemote.songDurationMillis
if (totalMillis > 0)
if (totalMillis > 0) {
firstUpdate = false
callback?.onUpdateProgressViews(progressMillis, totalMillis)
if (!MusicPlayerRemote.isPlaying) {
}
if (!MusicPlayerRemote.isPlaying && !firstUpdate) {
return intervalPaused
}
@ -84,7 +86,7 @@ class MusicProgressViewUpdateHelper : Handler {
companion object {
private const val CMD_REFRESH_PROGRESS_VIEWS = 1
private const val MIN_INTERVAL = 20
private const val UPDATE_INTERVAL_PLAYING = 1000
private const val UPDATE_INTERVAL_PLAYING = 500
private const val UPDATE_INTERVAL_PAUSED = 500
}
}