[Cleanup] Removed unused Classes
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package code.name.monkey.retromusic.util;
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import android.annotation.TargetApi;
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import android.content.res.ColorStateList;
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import android.graphics.Color;
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import android.os.Build;
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import android.util.StateSet;
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import androidx.annotation.ColorInt;
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import androidx.annotation.Nullable;
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import androidx.core.graphics.ColorUtils;
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public class RippleUtils {
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public static final boolean USE_FRAMEWORK_RIPPLE =
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Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP;
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private static final int[] PRESSED_STATE_SET = {
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android.R.attr.state_pressed,
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};
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private static final int[] HOVERED_FOCUSED_STATE_SET = {
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android.R.attr.state_hovered, android.R.attr.state_focused,
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};
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private static final int[] FOCUSED_STATE_SET = {
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android.R.attr.state_focused,
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};
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private static final int[] HOVERED_STATE_SET = {
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android.R.attr.state_hovered,
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};
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private static final int[] SELECTED_PRESSED_STATE_SET = {
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android.R.attr.state_selected, android.R.attr.state_pressed,
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};
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private static final int[] SELECTED_HOVERED_FOCUSED_STATE_SET = {
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android.R.attr.state_selected, android.R.attr.state_hovered, android.R.attr.state_focused,
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};
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private static final int[] SELECTED_FOCUSED_STATE_SET = {
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android.R.attr.state_selected, android.R.attr.state_focused,
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};
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private static final int[] SELECTED_HOVERED_STATE_SET = {
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android.R.attr.state_selected, android.R.attr.state_hovered,
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};
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private static final int[] SELECTED_STATE_SET = {
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android.R.attr.state_selected,
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};
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private static final int[] ENABLED_PRESSED_STATE_SET = {
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android.R.attr.state_enabled, android.R.attr.state_pressed
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};
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public static ColorStateList convertToRippleDrawableColor(@Nullable ColorStateList rippleColor) {
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if (USE_FRAMEWORK_RIPPLE) {
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int size = 2;
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final int[][] states = new int[size][];
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final int[] colors = new int[size];
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int i = 0;
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// Ideally we would define a different composite color for each state, but that causes the
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// ripple animation to abort prematurely.
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// So we only allow two base states: selected, and non-selected. For each base state, we only
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// base the ripple composite on its pressed state.
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// Selected base state.
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states[i] = SELECTED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET);
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i++;
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// Non-selected base state.
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states[i] = StateSet.NOTHING;
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colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET);
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i++;
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return new ColorStateList(states, colors);
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} else {
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int size = 10;
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final int[][] states = new int[size][];
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final int[] colors = new int[size];
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int i = 0;
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states[i] = SELECTED_PRESSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_PRESSED_STATE_SET);
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i++;
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states[i] = SELECTED_HOVERED_FOCUSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_FOCUSED_STATE_SET);
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i++;
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states[i] = SELECTED_FOCUSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_FOCUSED_STATE_SET);
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i++;
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states[i] = SELECTED_HOVERED_STATE_SET;
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colors[i] = getColorForState(rippleColor, SELECTED_HOVERED_STATE_SET);
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i++;
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// Checked state.
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states[i] = SELECTED_STATE_SET;
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colors[i] = Color.TRANSPARENT;
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i++;
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states[i] = PRESSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, PRESSED_STATE_SET);
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i++;
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states[i] = HOVERED_FOCUSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, HOVERED_FOCUSED_STATE_SET);
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i++;
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states[i] = FOCUSED_STATE_SET;
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colors[i] = getColorForState(rippleColor, FOCUSED_STATE_SET);
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i++;
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states[i] = HOVERED_STATE_SET;
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colors[i] = getColorForState(rippleColor, HOVERED_STATE_SET);
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i++;
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// Default state.
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states[i] = StateSet.NOTHING;
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colors[i] = Color.TRANSPARENT;
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i++;
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return new ColorStateList(states, colors);
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}
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}
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@ColorInt
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private static int getColorForState(@Nullable ColorStateList rippleColor, int[] state) {
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int color;
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if (rippleColor != null) {
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color = rippleColor.getColorForState(state, rippleColor.getDefaultColor());
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} else {
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color = Color.TRANSPARENT;
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}
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return USE_FRAMEWORK_RIPPLE ? doubleAlpha(color) : color;
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}
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/**
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* On API 21+, the framework composites a ripple color onto the display at about 50% opacity.
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* Since we are providing precise ripple colors, cancel that out by doubling the opacity here.
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*/
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@ColorInt
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@TargetApi(Build.VERSION_CODES.LOLLIPOP)
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private static int doubleAlpha(@ColorInt int color) {
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int alpha = Math.min(2 * Color.alpha(color), 255);
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return ColorUtils.setAlphaComponent(color, alpha);
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}
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}
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