docs: Use correct lexer name for code blocks

This commit is contained in:
James Westman 2023-08-31 14:58:29 -05:00
parent a8512d83f3
commit 0f5be1b051
11 changed files with 37 additions and 37 deletions

View file

@ -45,7 +45,7 @@ The type of a ``typeof<>`` literal is `GType <https://docs.gtk.org/gobject/alias
Example
~~~~~~~
.. code-block:: blueprintui
.. code-block:: blueprint
Gio.ListStore {
item-type: typeof<GObject.Object>;
@ -66,7 +66,7 @@ Flags are used to specify a set of options. One or more of the available flag va
Example
~~~~~~~
.. code-block:: blueprintui
.. code-block:: blueprint
Adw.TabView {
shortcuts: control_tab | control_shift_tab;
@ -85,7 +85,7 @@ Translated Strings
Use ``_("...")`` to mark strings as translatable. You can put a comment for translators on the line above if needed.
.. code-block:: blueprintui
.. code-block:: blueprint
Gtk.Label label {
/* Translators: This is the main text of the welcome screen */
@ -94,7 +94,7 @@ Use ``_("...")`` to mark strings as translatable. You can put a comment for tran
Use ``C_("context", "...")`` to add a *message context* to a string to disambiguate it, in case the same string appears in different places. Remember, two strings might be the same in one language but different in another depending on context.
.. code-block:: blueprintui
.. code-block:: blueprint
Gtk.Label label {
/* Translators: This is a section in the preferences window */
@ -118,7 +118,7 @@ The simplest bindings connect to a property of another object in the blueprint.
Example
~~~~~~~
.. code-block:: blueprintui
.. code-block:: blueprint
/* Use bindings to show a label when a switch
* is active, without any application code */