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@ -115,7 +115,7 @@ Write properties inside the curly brackets of a widget:
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}
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Properties values are *all lowercase* (except strings) and must end with a
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semicolon (;).
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semicolon (``;``).
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Property Types
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~~~~~~~~~~~~~~
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@ -280,7 +280,7 @@ Custom Widget Classes
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Some programs have custom widgets defined in their logic, so blueprint
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won't know that they exist. Writing widgets not defined in the GIR will
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result in an error. Prepend a custom widget with a ``.`` to prevent the
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result in an error. Prepend a custom widget with a period (``.``) to prevent the
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compiler from trying to validate the widget. This is essentially saying
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the widget has no *namespace*.
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@ -327,7 +327,7 @@ Non-property Elements
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Some widgets will have elements which are not properties, but they sort
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of act like properties. Most of the time they will be specific only to a
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certain widget. *Styles* is one of these elements, except that styles can
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be used for any widget. Similarly to how every widget has styles,
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be used for any widget. Similar to how every widget has styles,
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``Gtk.ComboBoxText`` has *items*:
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.. code-block::
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@ -411,11 +411,11 @@ Child Types
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Child types describe how a child widget is placed on a parent widget. For
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example, HeaderBar widgets can have children placed either at the *start*
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or the *end* of the Headerbar. Child widgets of HeaderBars can have the
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or the *end* of the HeaderBar. Child widgets of HeaderBars can have the
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*start* or *end* types. Values for child types a widget can have are
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defined in the widget's documentation.
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Child types in blueprint are written between square brackets ``[]`` and before
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Child types in blueprint are written between square brackets (``[`` ``]``) and before
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the child the type is for.
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The following blueprint code...
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