blueprint-compiler/blueprintcompiler/language/__init__.py
James Westman 447785ec8c language: Remove inline menus
Inline menus didn't work anyway--menus have to be referenced by ID
(though, curiously, you *can* put the <menu> within the <property> tag
and immediately reference it--but that's a hack, and not what
blueprint-compiler was doing).
2022-10-14 22:12:56 -05:00

47 lines
1.2 KiB
Python

""" Contains all the syntax beyond basic objects, properties, signal, and
templates. """
from .attributes import BaseAttribute, BaseTypedAttribute
from .expression import Expr
from .gobject_object import Object, ObjectContent
from .gobject_property import Property
from .gobject_signal import Signal
from .gtk_a11y import A11y
from .gtk_combo_box_text import Items
from .gtk_file_filter import mime_types, patterns, suffixes
from .gtk_layout import Layout
from .gtk_menu import menu
from .gtk_size_group import Widgets
from .gtk_string_list import Strings
from .gtk_styles import Styles
from .gtkbuilder_child import Child
from .gtkbuilder_template import Template
from .imports import GtkDirective, Import
from .ui import UI
from .values import TypeValue, IdentValue, TranslatedStringValue, FlagsValue, QuotedValue, NumberValue
from .common import *
OBJECT_CONTENT_HOOKS.children = [
Signal,
Property,
A11y,
Styles,
Layout,
mime_types,
patterns,
suffixes,
Widgets,
Items,
Strings,
Child,
]
VALUE_HOOKS.children = [
TypeValue,
TranslatedStringValue,
FlagsValue,
IdentValue,
QuotedValue,
NumberValue,
]