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245 lines
4 KiB
ReStructuredText
245 lines
4 KiB
ReStructuredText
========
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Examples
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========
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Namespaces and libraries
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------------------------
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GTK declaration
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~~~~~~~~~~~~~~~
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.. code-block::
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// Required in every blueprint file. Defines the major version
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// of GTK the file is designed for.
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using Gtk 4.0;
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Importing libraries
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~~~~~~~~~~~~~~~~~~~
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.. code-block::
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// Import Adwaita 1. The name given here is the GIR namespace name, which
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// might not match the library name or C prefix.
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using Adw 1;
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Objects
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-------
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Defining objects with properties
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Box {
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orientation: vertical;
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Gtk.Label {
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label: "Hello, world!";
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}
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}
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Referencing an object in code
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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// Your code can reference the object by `my_window`
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Gtk.Window my_window {
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title: "My window";
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}
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Using classes defined by your app
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Use a leading ``.`` to tell the compiler that the class is defined in your
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app, not in the GIR, so it should skip validation.
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.. code-block::
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.MyAppCustomWidget my_widget {
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my-custom-property: 3.14;
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}
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Templates
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---------
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Defining a template
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~~~~~~~~~~~~~~~~~~~
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Many language bindings have a way to create subclasses that are defined both
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in code and in the blueprint file. Check your language's documentation on
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how to use this feature.
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In this example, we create a class called ``MyAppWindow`` that inherits from
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``Gtk.ApplicationWindow``.
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.. code-block::
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template MyAppWindow : Gtk.ApplicationWindow {
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my-custom-property: 3.14;
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}
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Properties
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----------
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Translations
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~~~~~~~~~~~~
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Use ``_("...")`` to mark strings as translatable. You can put a comment for
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translators on the line above.
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.. code-block::
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Gtk.Label label {
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/* Translators: This is the main text of the welcome screen */
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label: _("Hello, world!");
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}
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Referencing objects by ID
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~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Range range1 {
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adjustment: my_adjustment;
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}
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Gtk.Range range2 {
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adjustment: my_adjustment;
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}
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Gtk.Adjustment my_adjustment {
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}
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Defining object properties inline
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Range {
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adjustment: Gtk.Adjustment my_adjustment {
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value: 10;
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};
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}
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Gtk.Range range1 {
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// You can even still reference the object by ID
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adjustment: my_adjustment;
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}
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.. note::
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Note the semicolon after the closing brace of the ``Gtk.Adjustment``. It is
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required.
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Bindings
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~~~~~~~~
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Use the ``bind`` keyword to bind a property to another object's property in
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the same file.
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.. code-block::
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Gtk.ProgressBar bar1 {
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}
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Gtk.ProgressBar bar2 {
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value: bind bar1.value;
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}
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Binding Flags
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~~~~~~~~~~~~~
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Use the ``sync-create`` keyword to cause a bound property to be initialized
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when the UI is first constructed.
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.. code-block::
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Gtk.ProgressBar bar1 {
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value: 10;
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}
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Gtk.ProgressBar bar2 {
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value: bind bar1.value sync-create;
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}
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Signals
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-------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Button {
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// on_button_clicked is defined in your application
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clicked => on_button_clicked();
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}
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Flags
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~~~~~
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.. code-block::
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Gtk.Button {
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clicked => on_button_clicked() swapped;
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}
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CSS Styles
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----------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Label {
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style "dim-label", "title";
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}
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Menus
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-----
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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menu my_menu {
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section {
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label: _("File");
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item {
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label: _("Open");
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action: "win.open";
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}
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item {
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label: _("Save");
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action: "win.save";
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}
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submenu {
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label: _("Save As");
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item {
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label: _("PDF");
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action: "win.save_as_pdf";
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}
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}
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}
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}
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Item Shorthand
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~~~~~~~~~~~~~~
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For menu items with only a label, action, and/or icon, you can define all three
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on one line. The action and icon are optional.
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.. code-block::
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menu {
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item _("Copy") "app.copy" "copy-symbolic";
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}
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