mirror of
https://gitlab.gnome.org/jwestman/blueprint-compiler.git
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478 lines
8.5 KiB
ReStructuredText
478 lines
8.5 KiB
ReStructuredText
========
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Examples
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========
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Namespaces and libraries
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------------------------
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GTK declaration
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~~~~~~~~~~~~~~~
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.. code-block::
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// Required in every blueprint file. Defines the major version
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// of GTK the file is designed for.
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using Gtk 4.0;
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Importing libraries
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~~~~~~~~~~~~~~~~~~~
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.. code-block::
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// Import Adwaita 1. The name given here is the GIR namespace name, which
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// might not match the library name or C prefix.
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using Adw 1;
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Objects
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-------
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Defining objects with properties
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Box {
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orientation: vertical;
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Gtk.Label {
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label: "Hello, world!";
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}
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}
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Referencing an object in code
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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// Your code can reference the object by `my_window`
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Gtk.Window my_window {
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title: "My window";
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}
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Using classes defined by your app
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Use a leading ``.`` to tell the compiler that the class is defined in your
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app, not in the GIR, so it should skip validation.
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.. code-block::
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.MyAppCustomWidget my_widget {
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my-custom-property: 3.14;
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}
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Templates
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---------
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Defining a template
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~~~~~~~~~~~~~~~~~~~
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Many language bindings have a way to create subclasses that are defined both
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in code and in the blueprint file. Check your language's documentation on
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how to use this feature.
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In this example, we create a class called ``MyAppWindow`` that inherits from
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``Gtk.ApplicationWindow``.
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.. code-block::
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template MyAppWindow : Gtk.ApplicationWindow {
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my-custom-property: 3.14;
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}
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Referencing a template object
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If you want to use a template object elsewhere in your blueprint, you can use
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the template class name as the object ID:
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.. code-block::
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template MyAppWindow : ApplicationWindow { }
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Gtk.Label {
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visible: bind MyAppWindow.visible;
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}
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Properties
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----------
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Translations
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~~~~~~~~~~~~
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Use ``_("...")`` to mark strings as translatable. You can put a comment for
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translators on the line above if needed.
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.. code-block::
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Gtk.Label label {
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/* Translators: This is the main text of the welcome screen */
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label: _("Hello, world!");
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}
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Use ``C_("context", "...")`` to add a *message context* to a string to
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disambiguate it, in case the same string appears in different places. Remember,
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two strings might be the same in one language but different in another depending
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on context.
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.. code-block::
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Gtk.Label label {
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/* Translators: This is a section in the preferences window */
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label: C_("preferences window", "Hello, world!");
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}
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Referencing objects by ID
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~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Range range1 {
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adjustment: my_adjustment;
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}
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Gtk.Range range2 {
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adjustment: my_adjustment;
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}
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Gtk.Adjustment my_adjustment {
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}
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Defining object properties inline
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Range {
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adjustment: Gtk.Adjustment my_adjustment {
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value: 10;
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};
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}
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Gtk.Range range1 {
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// You can even still reference the object by ID
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adjustment: my_adjustment;
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}
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.. note::
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Note the semicolon after the closing brace of the ``Gtk.Adjustment``. It is
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required.
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Type Literals
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~~~~~~~~~~~~~
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Some properties have the type `GObject.Type <https://docs.gtk.org/gobject/alias.Type.html>`_, that is, their value is
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itself a description of a type in the GObject type system. An example is
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`Gio.ListStore:item-type <https://docs.gtk.org/gio/property.ListStore.item-type.html>`_. Such properties can be
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specified with the ``typeof()`` operator:
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.. code-block::
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Gio.ListStore {
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item-type: typeof(.MyDataModel);
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}
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.. note::
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Though it looks like a function, ``typeof()`` is actually a special operator. This is an important syntactic
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distinction because the argument to ``typeof()`` is interpreted at the grammar level as a type, not a value or
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expression.
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Bindings
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~~~~~~~~
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Use the ``bind`` keyword to bind a property to another object's property in
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the same file.
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.. code-block::
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Gtk.ProgressBar bar1 {
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}
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Gtk.ProgressBar bar2 {
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value: bind bar1.value;
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}
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Binding Flags
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~~~~~~~~~~~~~
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Use the ``no-sync-create`` keyword to only update the target value when the
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source value changes, not when the binding is first created.
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.. code-block::
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Gtk.ProgressBar bar1 {
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value: 10;
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}
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Gtk.ProgressBar bar2 {
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value: bind bar1.value no-sync-create;
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}
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Use the ``bidirectional`` keyword to bind properties in both directions.
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.. code-block::
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// Text of entry1 is bound to text
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// of entry2 and vice versa
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Gtk.Entry entry1 {
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text: bind entry2.text bidirectional;
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}
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Gtk.Entry entry2 {
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}
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Use the ``inverted`` keyword to invert to bind a boolean property
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to inverted value of another one.
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.. code-block::
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// When switch1 is on, switch2 will be off
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Gtk.Switch switch1 {
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active: bind switch2.active inverted bidirectional;
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}
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// When switch2 is on, switch1 will be off
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Gtk.Switch switch2 {
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}
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Signals
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-------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Button {
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// on_button_clicked is defined in your application
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clicked => on_button_clicked();
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}
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Flags
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~~~~~
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.. code-block::
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Gtk.Button {
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clicked => on_button_clicked() swapped;
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}
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Object
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~~~~~~
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By default the widget is passed to callback as first argument. However,
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you can specify another object to use as first argument of callback.
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.. code-block::
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Gtk.Entry {
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activate => grab_focus(another_entry);
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}
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Gtk.Entry another_entry {
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}
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CSS Styles
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----------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Label {
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styles ["dim-label", "title"]
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}
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Menus
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-----
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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menu my_menu {
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section {
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label: _("File");
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item {
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label: _("Open");
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action: "win.open";
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}
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item {
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label: _("Save");
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action: "win.save";
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}
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submenu {
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label: _("Save As");
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item {
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label: _("PDF");
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action: "win.save_as_pdf";
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}
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}
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}
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}
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Item Shorthand
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~~~~~~~~~~~~~~
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For menu items with only a label, action, and/or icon, you can define all three
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on one line. The action and icon are optional.
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.. code-block::
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menu {
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item (_("Copy"), "app.copy", "copy-symbolic")
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}
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Layout Properties
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-----------------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Grid {
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Gtk.Label {
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layout {
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row: 0;
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column: 1;
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}
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}
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}
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Accessibility Properties
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------------------------
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Basic Usage
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~~~~~~~~~~~
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.. code-block::
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Gtk.Widget {
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accessibility {
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orientation: vertical;
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labelled-by: my_label;
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checked: true;
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}
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}
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Gtk.Label my_label {}
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Widget-Specific Items
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---------------------
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Gtk.ComboBoxText
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~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.ComboBoxText {
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items [
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item1: "Item 1",
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item2: _("Items can be translated"),
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"The item ID is not required",
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]
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}
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Gtk.FileFilter
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~~~~~~~~~~~~~~
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.. code-block::
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Gtk.FileFilter {
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mime-types ["image/jpeg", "video/webm"]
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patterns ["*.txt"]
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suffixes ["png"]
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}
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Gtk.SizeGroup
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~~~~~~~~~~~~~
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.. code-block::
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Gtk.SizeGroup {
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mode: both;
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widgets [label1, label2]
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}
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Gtk.Label label1 {}
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Gtk.Label label2 {}
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Gtk.BuilderListItemFactory
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.ListView {
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factory: Gtk.BuilderListItemFactory {
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template {
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child: Label {
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label: "Hello";
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};
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}
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};
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}
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Gtk.StringList
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~~~~~~~~~~~~~~
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.. code-block::
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Gtk.StringList {
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strings ["Hello, world!", _("Translated string")]
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}
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Gtk.Dialog and Gtk.InfoBar
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. code-block::
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Gtk.Dialog {
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[action response=ok]
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Gtk.Button ok_response {}
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[action response=cancel]
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Gtk.Button cancel_response {}
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[action response=9]
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Gtk.Button app_defined_response {}
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}
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Gtk.Label
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~~~~~~~~~
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Blueprint does not have syntax for `attributes` on `Gtk.Label`.
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Instead, you should use `platform classes <https://gnome.pages.gitlab.gnome.org/libadwaita/doc/main/style-classes.html>`_, `CSS <https://docs.gtk.org/gtk4/css-properties.html>`_, `Pango Markup <https://docs.gtk.org/Pango/pango_markup.html>`_ or `Gtk.Label.set_attributes <https://docs.gtk.org/gtk4/method.Label.set_attributes.html>`_.
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Examples
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.. code-block::
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Gtk.Label {
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label: "Hello, World!";
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styles ["title-1"]
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}
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.. code-block::
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Gtk.Label {
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label: "<b>Hello, World!</b>";
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use-markup: true;
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}
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