added niri

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Hydroxycarbamide 2024-07-23 22:07:20 +02:00
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commit 1ca1b64f79

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// This config is in the KDL format: https://kdl.dev
// "/-" comments out the following node.
input {
keyboard {
xkb {
// You can set rules, model, layout, variant and options.
// For more information, see xkeyboard-config(7).
// For example:
// layout "us,ru"
// options "grp:win_space_toggle,compose:ralt,ctrl:nocaps"
layout "us"
options "compose:ralt"
}
// You can set the keyboard repeat parameters. The defaults match wlroots and sway.
// Delay is in milliseconds before the repeat starts. Rate is in characters per second.
repeat-delay 200
repeat-rate 50
// Niri can remember the keyboard layout globally (the default) or per-window.
// - "global" - layout change is global for all windows.
// - "window" - layout is tracked for each window individually.
// track-layout "global"
}
// Next sections include libinput settings.
// Omitting settings disables them, or leaves them at their default values.
touchpad {
tap
// dwt
// dwtp
natural-scroll
// accel-speed 0.2
// accel-profile "flat"
// tap-button-map "left-middle-right"
// click-method "clickfinger"
}
mouse {
// natural-scroll
accel-speed 0.0
accel-profile "flat"
}
trackpoint {
// natural-scroll
// accel-speed 0.2
// accel-profile "flat"
}
tablet {
// Set the name of the output (see below) which the tablet will map to.
// If this is unset or the output doesn't exist, the tablet maps to one of the
// existing outputs.
map-to-output "eDP-1"
}
touch {
// Set the name of the output (see below) which touch input will map to.
// If this is unset or the output doesn't exist, touch input maps to one of the
// existing outputs.
map-to-output "eDP-1"
}
// By default, niri will take over the power button to make it sleep
// instead of power off.
// Uncomment this if you would like to configure the power button elsewhere
// (i.e. logind.conf).
// disable-power-key-handling
// Uncomment this to make the mouse warp to the center of newly focused windows.
warp-mouse-to-focus
// Focus windows and outputs automatically when moving the mouse into them.
focus-follows-mouse
// Uncomment this to enable workspace auto-back-and-forth.
// If enabled, switching to the same workspace by index twice will switch back to the
// previous workspace.
workspace-auto-back-and-forth
}
// You can configure outputs by their name, which you can find
// by running `niri msg outputs` while inside a niri instance.
// The built-in laptop monitor is usually called "eDP-1".
// Remember to uncomment the node by removing "/-"!
/-output "eDP-1" {
// Uncomment this line to disable this output.
// off
// Scale is a floating-point number, but at the moment only integer values work.
scale 2.0
// Transform allows to rotate the output counter-clockwise, valid values are:
// normal, 90, 180, 270, flipped, flipped-90, flipped-180 and flipped-270.
transform "normal"
// Resolution and, optionally, refresh rate of the output.
// The format is "<width>x<height>" or "<width>x<height>@<refresh rate>".
// If the refresh rate is omitted, niri will pick the highest refresh rate
// for the resolution.
// If the mode is omitted altogether or is invalid, niri will pick one automatically.
// Run `niri msg outputs` while inside a niri instance to list all outputs and their modes.
mode "1920x1080@120.030"
// Position of the output in the global coordinate space.
// This affects directional monitor actions like "focus-monitor-left", and cursor movement.
// The cursor can only move between directly adjacent outputs.
// Output scale has to be taken into account for positioning:
// outputs are sized in logical, or scaled, pixels.
// For example, a 3840×2160 output with scale 2.0 will have a logical size of 1920×1080,
// so to put another output directly adjacent to it on the right, set its x to 1920.
// It the position is unset or results in an overlap, the output is instead placed
// automatically.
position x=1280 y=0
}
output "DP-1" {
mode "1920x1080"
position x=0 y=0
}
output "HDMI-A-1" {
mode "1920x1080@60"
position x=1920 y=0
}
layout {
// By default focus ring and border are rendered as a solid background rectangle
// behind windows. That is, they will show up through semitransparent windows.
// This is because windows using client-side decorations can have an arbitrary shape.
//
// If you don't like that, you should uncomment `prefer-no-csd` below.
// Niri will draw focus ring and border *around* windows that agree to omit their
// client-side decorations.
// You can change how the focus ring looks.
focus-ring {
// Uncomment this line to disable the focus ring.
// off
// How many logical pixels the ring extends out from the windows.
width 2
// Colors can be set in a variety of ways:
// - CSS named colors: "red"
// - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
// - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others.
// Color of the ring on the active monitor.
active-color "#f4dbd6"
// Color of the ring on inactive monitors.
inactive-color "#363a4f"
// Additionally, there's a legacy RGBA syntax:
// active-color 127 200 255 255
// You can also use gradients. They take precedence over solid colors.
// Gradients are rendered the same as CSS linear-gradient(angle, from, to).
// The angle is the same as in linear-gradient, and is optional,
// defaulting to 180 (top-to-bottom gradient).
// You can use any CSS linear-gradient tool on the web to set these up.
//
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// You can also color the gradient relative to the entire view
// of the workspace, rather than relative to just the window itself.
// To do that, set relative-to="workspace-view".
//
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can also add a border. It's similar to the focus ring, but always visible.
border {
// The settings are the same as for the focus ring.
// If you enable the border, you probably want to disable the focus ring.
off
width 4
active-color "#ffc87f"
inactive-color "#505050"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
preset-column-widths {
// Proportion sets the width as a fraction of the output width, taking gaps into account.
// For example, you can perfectly fit four windows sized "proportion 0.25" on an output.
// The default preset widths are 1/3, 1/2 and 2/3 of the output.
proportion 0.33333
proportion 0.5
proportion 0.66667
// Fixed sets the width in logical pixels exactly.
// fixed 1920
}
// You can change the default width of the new windows.
default-column-width { proportion 0.5; }
// If you leave the brackets empty, the windows themselves will decide their initial width.
// default-column-width {}
// Set gaps around windows in logical pixels.
gaps 16
// Struts shrink the area occupied by windows, similarly to layer-shell panels.
// You can think of them as a kind of outer gaps. They are set in logical pixels.
// Left and right struts will cause the next window to the side to always be visible.
// Top and bottom struts will simply add outer gaps in addition to the area occupied by
// layer-shell panels and regular gaps.
struts {
// left 64
// right 64
// top 64
// bottom 64
}
// When to center a column when changing focus, options are:
// - "never", default behavior, focusing an off-screen column will keep at the left
// or right edge of the screen.
// - "on-overflow", focusing a column will center it if it doesn't fit
// together with the previously focused column.
// - "always", the focused column will always be centered.
center-focused-column "never"
}
// You can override environment variables for processes spawned by niri.
environment {
// Set a variable like this:
// QT_QPA_PLATFORM "wayland"
DISPLAY ":0"
QT_QPA_PLATFORMTHEME "qt6ct"
}
cursor {
// Change the theme and size of the cursor as well as set the
// `XCURSOR_THEME` and `XCURSOR_SIZE` env variables.
xcursor-theme "Qogir-dark"
xcursor-size 24
}
// Uncomment this line to ask the clients to omit their client-side decorations if possible.
// If the client will specifically ask for CSD, the request will be honored.
// Additionally, clients will be informed that they are tiled, removing some rounded corners.
prefer-no-csd
// You can change the path where screenshots are saved.
// A ~ at the front will be expanded to the home directory.
// The path is formatted with strftime(3) to give you the screenshot date and time.
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
// You can also set this to null to disable saving screenshots to disk.
// screenshot-path null
// Settings for the "Important Hotkeys" overlay.
hotkey-overlay {
// Uncomment this line if you don't want to see the hotkey help at niri startup.
// skip-at-startup
}
// Animation settings.
animations {
// Uncomment to turn off all animations.
// off
// Slow down all animations by this factor. Values below 1 speed them up instead.
// slowdown 3.0
// You can configure all individual animations.
// Available settings are the same for all of them.
// - off disables the animation.
//
// Niri supports two animation types: easing and spring.
// You can set properties for only ONE of them.
//
// Easing has the following settings:
// - duration-ms sets the duration of the animation in milliseconds.
// - curve sets the easing curve. Currently, available curves
// are "ease-out-cubic" and "ease-out-expo".
//
// Spring animations work better with touchpad gestures, because they
// take into account the velocity of your fingers as you release the swipe.
// The parameters are less obvious and generally should be tuned
// with trial and error. Notably, you cannot directly set the duration.
// You can use this app to help visualize how the spring parameters
// change the animation: https://flathub.org/apps/app.drey.Elastic
//
// A spring animation is configured like this:
// - spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
//
// The damping ratio goes from 0.1 to 10.0 and has the following properties:
// - below 1.0: underdamped spring, will oscillate in the end.
// - above 1.0: overdamped spring, won't oscillate.
// - 1.0: critically damped spring, comes to rest in minimum possible time
// without oscillations.
//
// However, even with damping ratio = 1.0 the spring animation may oscillate
// if "launched" with enough velocity from a touchpad swipe.
//
// Lower stiffness will result in a slower animation more prone to oscillation.
//
// Set epsilon to a lower value if the animation "jumps" in the end.
//
// The spring mass is hardcoded to 1.0 and cannot be changed. Instead, change
// stiffness proportionally. E.g. increasing mass by 2x is the same as
// decreasing stiffness by 2x.
// Animation when switching workspaces up and down,
// including after the touchpad gesture.
workspace-switch {
// off
spring damping-ratio=1.0 stiffness=1000 epsilon=0.0001
}
// All horizontal camera view movement:
// - When a window off-screen is focused and the camera scrolls to it.
// - When a new window appears off-screen and the camera scrolls to it.
// - When a window resizes bigger and the camera scrolls to show it in full.
// - And so on.
horizontal-view-movement {
// off
// spring damping-ratio=1.0 stiffness=800 epsilon=0.0001
}
// Window opening animation. Note that this one has different defaults.
window-open {
// off
duration-ms 150
curve "ease-out-expo"
// Example for a slightly bouncy window opening:
// spring damping-ratio=0.8 stiffness=1000 epsilon=0.0001
}
// Config parse error and new default config creation notification
// open/close animation.
config-notification-open-close {
// off
spring damping-ratio=0.6 stiffness=1000 epsilon=0.001
}
}
// Window rules let you adjust behavior for individual windows.
// They are processed in order of appearance in this file.
// (This example rule is commented out with a "/-" in front.)
/-window-rule {
// Match directives control which windows this rule will apply to.
// You can match by app-id and by title.
// The window must match all properties of the match directive.
match app-id="org.myapp.MyApp" title="My Cool App"
// There can be multiple match directives. A window must match any one
// of the rule's match directives.
//
// If there are no match directives, any window will match the rule.
match title="Second App"
// You can also add exclude directives which have the same properties.
// If a window matches any exclude directive, it won't match this rule.
//
// Both app-id and title are regular expressions.
// Raw KDL strings are helpful here.
exclude app-id=r#"\.unwanted\."#
// Here are the properties that you can set on a window rule.
// You can override the default column width.
default-column-width { proportion 0.75; }
// You can set the output that this window will initially open on.
// If such an output does not exist, it will open on the currently
// focused output as usual.
open-on-output "eDP-1"
// Make this window open as a maximized column.
open-maximized true
// Make this window open fullscreen.
open-fullscreen true
// You can also set this to false to prevent a window from opening fullscreen.
// open-fullscreen false
}
// Here's a useful example. Work around WezTerm's initial configure bug
// by setting an empty default-column-width.
window-rule {
// This regular expression is intentionally made as specific as possible,
// since this is the default config, and we want no false positives.
// You can get away with just app-id="wezterm" if you want.
// The regular expression can match anywhere in the string.
match app-id=r#"^org\.wezfurlong\.wezterm$"#
default-column-width {}
}
window-rule {
geometry-corner-radius 10
clip-to-geometry true
}
binds {
// Keys consist of modifiers separated by + signs, followed by an XKB key name
// in the end. To find an XKB name for a particular key, you may use a program
// like wev.
//
// "Mod" is a special modifier equal to Super when running on a TTY, and to Alt
// when running as a winit window.
//
// Most actions that you can bind here can also be invoked programmatically with
// `niri msg action do-something`.
// Mod-Shift-/, which is usually the same as Mod-?,
// shows a list of important hotkeys.
Mod+Shift+Slash { show-hotkey-overlay; }
// Suggested binds for running programs: terminal, app launcher, screen locker.
Mod+Return { spawn "foot"; }
Mod+D { spawn "rofi" "-show" "drun" "-theme" "catppuccin-macchiato"; }
Mod+W { spawn "rofi" "-show" "window" "-theme" "catppuccin-macchiato"; }
Mod+E { spawn "kitty" "--class='fm-term'" "nnn" "-da" "-P" "p"; }
Mod+Shift+E { spawn "xdg-open" "."; }
// Example volume keys mappings for PipeWire & WirePlumber.
// XF86AudioRaiseVolume { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; }
// XF86AudioLowerVolume { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-"; }
XF86AudioRaiseVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume" "raise"; }
XF86AudioLowerVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume" "lower"; }
XF86AudioMute allow-when-locked=true { spawn "swayosd-client" "--output-volume" "mute-toggle"; }
XF86AudioMedia allow-when-locked=true { spawn "playerctl" "play-pause"; }
XF86AudioPlay allow-when-locked=true { spawn "playerctl" "play-pause"; }
XF86AudioPrev allow-when-locked=true { spawn "playerctl" "previous"; }
XF86AudioNext allow-when-locked=true { spawn "playerctl" "next"; }
XF86MonBrightnessUp allow-when-locked=true { spawn "brightnessctl" "set" "+5%"; }
XF86MonBrightnessDown allow-when-locked=true { spawn "brightnessctl" "set" "5%-"; }
Mod+C { close-window; }
Mod+Left { focus-column-left; }
Mod+Down { focus-window-down; }
Mod+Up { focus-window-up; }
Mod+Right { focus-column-right; }
Mod+H { focus-column-left; }
Mod+J { focus-window-down; }
Mod+K { focus-window-up; }
Mod+L { focus-column-right; }
Mod+Shift+Left { move-column-left; }
Mod+Shift+Down { move-window-down; }
Mod+Shift+Up { move-window-up; }
Mod+Shift+Right { move-column-right; }
Mod+Shift+H { move-column-left; }
Mod+Shift+J { move-window-down; }
Mod+Shift+K { move-window-up; }
Mod+Shift+L { move-column-right; }
// Alternative commands that move across workspaces when reaching
// the first or last window in a column.
// Mod+J { focus-window-or-workspace-down; }
// Mod+K { focus-window-or-workspace-up; }
// Mod+Ctrl+J { move-window-down-or-to-workspace-down; }
// Mod+Ctrl+K { move-window-up-or-to-workspace-up; }
Mod+Home { focus-column-first; }
Mod+End { focus-column-last; }
Mod+Ctrl+Home { move-column-to-first; }
Mod+Ctrl+End { move-column-to-last; }
Mod+Ctrl+Left { focus-monitor-left; }
Mod+Ctrl+Down { focus-monitor-down; }
Mod+Ctrl+Up { focus-monitor-up; }
Mod+Ctrl+Right { focus-monitor-right; }
Mod+Ctrl+H { focus-monitor-left; }
Mod+Ctrl+J { focus-monitor-down; }
Mod+Ctrl+K { focus-monitor-up; }
Mod+Ctrl+L { focus-monitor-right; }
Mod+Shift+Ctrl+Left { move-column-to-monitor-left; }
Mod+Shift+Ctrl+Down { move-column-to-monitor-down; }
Mod+Shift+Ctrl+Up { move-column-to-monitor-up; }
Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
Mod+Shift+Ctrl+H { move-column-to-monitor-left; }
Mod+Shift+Ctrl+J { move-column-to-monitor-down; }
Mod+Shift+Ctrl+K { move-column-to-monitor-up; }
Mod+Shift+Ctrl+L { move-column-to-monitor-right; }
// Alternatively, there are commands to move just a single window:
// Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
// ...
Mod+Shift+Comma { move-window-to-monitor-left; }
Mod+Shift+Period { move-window-to-monitor-right; }
Mod+Comma { focus-monitor-left; }
Mod+Period { focus-monitor-right; }
// And you can also move a whole workspace to another monitor:
// Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
// ...
Mod+Page_Down { focus-workspace-down; }
Mod+Page_Up { focus-workspace-up; }
Mod+U { focus-workspace-down; }
Mod+I { focus-workspace-up; }
Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
Mod+Ctrl+Page_Up { move-column-to-workspace-up; }
Mod+Ctrl+U { move-column-to-workspace-down; }
Mod+Ctrl+I { move-column-to-workspace-up; }
// Alternatively, there are commands to move just a single window:
// Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
// ...
Mod+Shift+Page_Down { move-workspace-down; }
Mod+Shift+Page_Up { move-workspace-up; }
Mod+Shift+U { move-workspace-down; }
Mod+Shift+I { move-workspace-up; }
// You can bind mouse wheel scroll ticks using the following syntax.
// These binds will change direction based on the natural-scroll setting.
//
// To avoid scrolling through workspaces really fast, you can use
// the cooldown-ms property. The bind will be rate-limited to this value.
// You can set a cooldown on any bind, but it's most useful for the wheel.
Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; }
Mod+WheelScrollRight { focus-column-right; }
Mod+WheelScrollLeft { focus-column-left; }
Mod+Ctrl+WheelScrollRight { move-column-right; }
Mod+Ctrl+WheelScrollLeft { move-column-left; }
// Usually scrolling up and down with Shift in applications results in
// horizontal scrolling; these binds replicate that.
Mod+Shift+WheelScrollDown { focus-column-right; }
Mod+Shift+WheelScrollUp { focus-column-left; }
Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
Mod+Ctrl+Shift+WheelScrollUp { move-column-left; }
// Similarly, you can bind touchpad scroll "ticks".
// Touchpad scrolling is continuous, so for these binds it is split into
// discrete intervals.
// These binds are also affected by touchpad's natural-scroll, so these
// example binds are "inverted", since we have natural-scroll enabled for
// touchpads by default.
// Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
// Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
// You can refer to workspaces by index. However, keep in mind that
// niri is a dynamic workspace system, so these commands are kind of
// "best effort". Trying to refer to a workspace index bigger than
// the current workspace count will instead refer to the bottommost
// (empty) workspace.
//
// For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
// will all refer to the 3rd workspace.
Mod+1 { focus-workspace 1; }
Mod+2 { focus-workspace 2; }
Mod+3 { focus-workspace 3; }
Mod+4 { focus-workspace 4; }
Mod+5 { focus-workspace 5; }
Mod+6 { focus-workspace 6; }
Mod+7 { focus-workspace 7; }
Mod+8 { focus-workspace 8; }
Mod+9 { focus-workspace 9; }
Mod+Ctrl+1 { move-column-to-workspace 1; }
Mod+Ctrl+2 { move-column-to-workspace 2; }
Mod+Ctrl+3 { move-column-to-workspace 3; }
Mod+Ctrl+4 { move-column-to-workspace 4; }
Mod+Ctrl+5 { move-column-to-workspace 5; }
Mod+Ctrl+6 { move-column-to-workspace 6; }
Mod+Ctrl+7 { move-column-to-workspace 7; }
Mod+Ctrl+8 { move-column-to-workspace 8; }
Mod+Ctrl+9 { move-column-to-workspace 9; }
Mod+Shift+1 { move-window-to-workspace 1; }
Mod+Shift+2 { move-window-to-workspace 2; }
Mod+Shift+3 { move-window-to-workspace 3; }
Mod+Shift+4 { move-window-to-workspace 4; }
Mod+Shift+5 { move-window-to-workspace 5; }
Mod+Shift+6 { move-window-to-workspace 6; }
Mod+Shift+7 { move-window-to-workspace 7; }
Mod+Shift+8 { move-window-to-workspace 8; }
Mod+Shift+9 { move-window-to-workspace 9; }
// Alternatively, there are commands to move just a single window:
// Mod+Ctrl+1 { move-window-to-workspace 1; }
// Mod+Shift+BracketLeft { consume-window-into-column; }
// Mod+Shift+BracketRight { expel-window-from-column; }
// There are also commands that consume or expel a single window to the side.
Mod+BracketLeft { consume-or-expel-window-left; }
Mod+BracketRight { consume-or-expel-window-right; }
Mod+R { switch-preset-column-width; }
Mod+F { maximize-column; }
Mod+Shift+F { fullscreen-window; }
Mod+Q { center-column; }
// Finer width adjustments.
// This command can also:
// * set width in pixels: "1000"
// * adjust width in pixels: "-5" or "+5"
// * set width as a percentage of screen width: "25%"
// * adjust width as a percentage of screen width: "-10%" or "+10%"
// Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
// set-column-width "100" will make the column occupy 200 physical screen pixels.
Mod+Minus { set-column-width "-10%"; }
Mod+Equal { set-column-width "+10%"; }
// Finer height adjustments when in column with other windows.
Mod+Shift+Minus { set-window-height "-10%"; }
Mod+Shift+Equal { set-window-height "+10%"; }
// Actions to switch layouts.
// Note: if you uncomment these, make sure you do NOT have
// a matching layout switch hotkey configured in xkb options above.
// Having both at once on the same hotkey will break the switching,
// since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
Mod+Space { switch-layout "next"; }
Mod+Shift+Space { switch-layout "prev"; }
Print { screenshot; }
Mod+Shift+S { screenshot; }
Ctrl+Print { screenshot-screen; }
Alt+Print { screenshot-window; }
Mod+Ctrl+Shift+S { screenshot-window; }
// The quit action will show a confirmation dialog to avoid accidental exits.
// If you want to skip the confirmation dialog, set the flag like so:
// Mod+Shift+E { quit skip-confirmation=true; }
Mod+Shift+Q { quit; }
// Mod+Shift+P { power-off-monitors; }
// This debug bind will tint all surfaces green, unless they are being
// directly scanned out. It's therefore useful to check if direct scanout
// is working.
// Mod+Shift+Ctrl+T { toggle-debug-tint; }
}
// Settings for debugging. Not meant for normal use.
// These can change or stop working at any point with little notice.
debug {
// Make niri take over its DBus services even if it's not running as a session.
// Useful for testing screen recording changes without having to relogin.
// The main niri instance will *not* currently take back the services; so you will
// need to relogin in the end.
// dbus-interfaces-in-non-session-instances
// Wait until every frame is done rendering before handing it over to DRM.
// wait-for-frame-completion-before-queueing
// Enable direct scanout into overlay planes.
// May cause frame drops during some animations on some hardware.
// enable-overlay-planes
// Disable the use of the cursor plane.
// The cursor will be rendered together with the rest of the frame.
disable-cursor-plane
// Override the DRM device that niri will use for all rendering.
// render-drm-device "/dev/dri/renderD129"
// Enable the color-transformations capability of the Smithay renderer.
// May cause a slight decrease in rendering performance.
// enable-color-transformations-capability
// Emulate zero (unknown) presentation time returned from DRM.
// This is a thing on NVIDIA proprietary drivers, so this flag can be
// used to test that we don't break too hard on those systems.
// emulate-zero-presentation-time
}
// Add lines like this to spawn processes at startup.
// Note that running niri as a session supports xdg-desktop-autostart,
// which may be more convenient to use.
// spawn-at-startup "alacritty" "-e" "fish"
spawn-at-startup "swaync"
spawn-at-startup "waybar"
spawn-at-startup "hyprpaper"
spawn-at-startup "systemctl start --user foot-server"
spawn-at-startup "systemctl start --user sunshine"
spawn-at-startup "/usr/lib/polkit-kde-authentication-agent-1"
spawn-at-startup "/usr/lib/kdeconnectd"
spawn-at-startup "kdeconnect-indicator"
spawn-at-startup "wl-paste" "--type" "text" "--watch" "cliphist" "store"
spawn-at-startup "wl-paste" "--type" "image" "--watch" "cliphist" "store"
spawn-at-startup "swayosd-server"
spawn-at-startup "swayidle before-sleep 'loginctl lock-session' lock '/home/eric/.config/hypr/bsplock' &"
spawn-at-startup "xwayland-satellite"