New Setup 📦

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## 🔦 Flash Focus <!-- {docsify-ignore} -->
Flash focus does an opacity animation effect on a client when it is focused.
### Usage
There are two ways in which you can use this module. You can enable it by calling the `enable()` function:
```lua
bling.module.flash_focus.enable()
```
This connects to the focus signal of a client, which means that the flash focus will activate however you focus the client.
The other way is to call the function itself like this: `bling.module.flash_focus.flashfocus(someclient)`. This allows you to activate on certain keybinds like so:
```lua
awful.key({modkey}, "Up",
function()
awful.client.focus.bydirection("up")
bling.module.flash_focus.flashfocus(client.focus)
end, {description = "focus up", group = "client"})
```
### Theme Variables
```lua
theme.flash_focus_start_opacity = 0.6 -- the starting opacity
theme.flash_focus_step = 0.01 -- the step of animation
```
### Preview
![](https://imgur.com/5txYrlV.gif)
*gif by [JavaCafe01](https://github.com/JavaCafe01)*

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## 🍃 Scratchpad <!-- {docsify-ignore} -->
An easy way to create multiple scratchpads.
### A... what?
You can think about a scratchpad as a window whose visibility can be toggled, but still runs in the background without being visible (or minimized) most of the time. Many people use it to have one terminal in which to perform minor tasks, but it is the most useful for windows which only need a couple seconds in between your actual activity, such as music players or chat applications.
### Rubato Animation Support
#### Awestore is now deprecated from Bling, we are switching to Rubato.
Please go over to the [rubato](https://github.com/andOrlando/rubato) repository for installation instructions. Give it a star as well! The animations are completely optional, and if you choose not to use it, you do not need rubato installed.
### Usage
To initalize a scratchpad you can do something like the following:
```lua
local bling = require("bling")
local rubato = require("rubato") -- Totally optional, only required if you are using animations.
-- These are example rubato tables. You can use one for just y, just x, or both.
-- The duration and easing is up to you. Please check out the rubato docs to learn more.
local anim_y = rubato.timed {
pos = 1090,
rate = 60,
easing = rubato.quadratic,
intro = 0.1,
duration = 0.3,
awestore_compat = true -- This option must be set to true.
}
local anim_x = rubato.timed {
pos = -970,
rate = 60,
easing = rubato.quadratic,
intro = 0.1,
duration = 0.3,
awestore_compat = true -- This option must be set to true.
}
local term_scratch = bling.module.scratchpad {
command = "wezterm start --class spad", -- How to spawn the scratchpad
rule = { instance = "spad" }, -- The rule that the scratchpad will be searched by
sticky = true, -- Whether the scratchpad should be sticky
autoclose = true, -- Whether it should hide itself when losing focus
floating = true, -- Whether it should be floating (MUST BE TRUE FOR ANIMATIONS)
geometry = {x=360, y=90, height=900, width=1200}, -- The geometry in a floating state
reapply = true, -- Whether all those properties should be reapplied on every new opening of the scratchpad (MUST BE TRUE FOR ANIMATIONS)
dont_focus_before_close = false, -- When set to true, the scratchpad will be closed by the toggle function regardless of whether its focused or not. When set to false, the toggle function will first bring the scratchpad into focus and only close it on a second call
rubato = {x = anim_x, y = anim_y} -- Optional. This is how you can pass in the rubato tables for animations. If you don't want animations, you can ignore this option.
}
```
Once initalized, you can use the object (which in this case is named `term_scratch`) like this:
```lua
term_scratch:toggle() -- toggles the scratchpads visibility
term_scratch:turn_on() -- turns the scratchpads visibility on
term_scratch:turn_off() -- turns the scratchpads visibility off
```
You can also connect to signals as you are used to for further customization. For example like that:
```lua
term_scratch:connect_signal("turn_on", function(c) naughty.notify({title = "Turned on!"}) end)
```
The following signals are currently available. `turn_on`, `turn_off` and `inital_apply` pass the client on which they operated as an argument:
- `turn_on` fires when the scratchpad is turned on on a tag that it wasn't present on before
- `turn_off` fires when the scratchpad is turned off on a tag
- `spawn` fires when the scratchpad is launched with the given command
- `inital_apply` fires after `spawn`, when a corresponding client has been found and the properties have been applied

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## 😋 Window Swallowing <!-- {docsify-ignore} -->
Can your window manager swallow? It probably can...
### Usage
To activate and deactivate window swallowing here are the following functions. If you want to activate it, just call the `start` function once in your `rc.lua`.
```lua
bling.module.window_swallowing.start() -- activates window swallowing
bling.module.window_swallowing.stop() -- deactivates window swallowing
bling.module.window_swallowing.toggle() -- toggles window swallowing
```
### Theme Variables
```lua
theme.parent_filter_list = {"firefox", "Gimp"} -- class names list of parents that should not be swallowed
theme.child_filter_list = { "Dragon" } -- class names list that should not swallow their parents
theme.swallowing_filter = true -- whether the filters above should be active
```
### Preview
![](https://media.discordapp.net/attachments/635625813143978012/769180910683684864/20-10-23-14-40-32.gif)
*gif by [Nooo37](https://github.com/Nooo37)*

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## 📑 Tabbed <!-- {docsify-ignore} -->
Tabbed implements a tab container. There are also different themes for the tabs.
### Usage
You should bind these functions to keys in order to use the tabbed module effectively:
```lua
bling.module.tabbed.pick() -- picks a client with your cursor to add to the tabbing group
bling.module.tabbed.pop() -- removes the focused client from the tabbing group
bling.module.tabbed.iter() -- iterates through the currently focused tabbing group
bling.module.tabbed.pick_with_dmenu() -- picks a client with a dmenu application (defaults to rofi, other options can be set with a string parameter like "dmenu")
bling.module.tabbed.pick_by_direction(dir) -- picks a client based on direction ("up", "down", "left" or "right")
```
### Theme Variables
```lua
-- For tabbed only
theme.tabbed_spawn_in_tab = false -- whether a new client should spawn into the focused tabbing container
-- For tabbar in general
theme.tabbar_ontop = false
theme.tabbar_radius = 0 -- border radius of the tabbar
theme.tabbar_style = "default" -- style of the tabbar ("default", "boxes" or "modern")
theme.tabbar_font = "Sans 11" -- font of the tabbar
theme.tabbar_size = 40 -- size of the tabbar
theme.tabbar_position = "top" -- position of the tabbar
theme.tabbar_bg_normal = "#000000" -- background color of the focused client on the tabbar
theme.tabbar_fg_normal = "#ffffff" -- foreground color of the focused client on the tabbar
theme.tabbar_bg_focus = "#1A2026" -- background color of unfocused clients on the tabbar
theme.tabbar_fg_focus = "#ff0000" -- foreground color of unfocused clients on the tabbar
theme.tabbar_bg_focus_inactive = nil -- background color of the focused client on the tabbar when inactive
theme.tabbar_fg_focus_inactive = nil -- foreground color of the focused client on the tabbar when inactive
theme.tabbar_bg_normal_inactive = nil -- background color of unfocused clients on the tabbar when inactive
theme.tabbar_fg_normal_inactive = nil -- foreground color of unfocused clients on the tabbar when inactive
theme.tabbar_disable = false -- disable the tab bar entirely
-- the following variables are currently only for the "modern" tabbar style
theme.tabbar_color_close = "#f9929b" -- chnges the color of the close button
theme.tabbar_color_min = "#fbdf90" -- chnges the color of the minimize button
theme.tabbar_color_float = "#ccaced" -- chnges the color of the float button
```
### Preview
Modern theme:
<img src="https://imgur.com/omowmIQ.png" width="600"/>
*screenshot by [JavaCafe01](https://github.com/JavaCafe01)*
### Signals
The tabbed module emits a few signals for the purpose of integration,
```lua
-- bling::tabbed::update -- triggered whenever a tabbed object is updated
-- tabobj -- the object that caused the update
-- bling::tabbed::client_added -- triggered whenever a new client is added to a tab group
-- tabobj -- the object that the client was added to
-- client -- the client that added
-- bling::tabbed::client_removed -- triggered whenever a client is removed from a tab group
-- tabobj -- the object that the client was removed from
-- client -- the client that was removed
-- bling::tabbed::changed_focus -- triggered whenever a tab group's focus is changed
-- tabobj -- the modified tab group
```

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## 🏬 Tiled Wallpaper <!-- {docsify-ignore} -->
### Usage
The function to set an automatically created tiled wallpaper can be called the following way (you don't need to set every option in the table):
```lua
awful.screen.connect_for_each_screen(function(s) -- that way the wallpaper is applied to every screen
bling.module.tiled_wallpaper("x", s, { -- call the actual function ("x" is the string that will be tiled)
fg = "#ff0000", -- define the foreground color
bg = "#00ffff", -- define the background color
offset_y = 25, -- set a y offset
offset_x = 25, -- set a x offset
font = "Hack", -- set the font (without the size)
font_size = 14, -- set the font size
padding = 100, -- set padding (default is 100)
zickzack = true -- rectangular pattern or criss cross
})
end)
```
### Preview
![](https://media.discordapp.net/attachments/702548913999314964/773887721294135296/tiled-wallpapers.png?width=1920&height=1080)
*screenshots by [Nooo37](https://github.com/Nooo37)*

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## 🎇 Wallpaper Easy Setup <!-- {docsify-ignore} -->
This is a simple-to-use, extensible, declarative wallpaper manager.
### Practical Examples
```lua
-- A default Awesome wallpaper
bling.module.wallpaper.setup()
-- A slideshow with pictures from different sources changing every 30 minutes
bling.module.wallpaper.setup {
wallpaper = {"/images/my_dog.jpg", "/images/my_cat.jpg"},
change_timer = 1800
}
-- A random wallpaper with images from multiple folders
bling.module.wallpaper.setup {
set_function = bling.module.wallpaper.setters.random,
wallpaper = {"/path/to/a/folder", "/path/to/another/folder"},
change_timer = 631, -- prime numbers are better for timers
position = "fit",
background = "#424242"
}
-- wallpapers based on a schedule, like awesome-glorious-widgets dynamic wallpaper
-- https://github.com/manilarome/awesome-glorious-widgets/tree/master/dynamic-wallpaper
bling.module.wallpaper.setup {
set_function = bling.module.wallpaper.setters.simple_schedule,
wallpaper = {
["06:22:00"] = "morning-wallpaper.jpg",
["12:00:00"] = "noon-wallpaper.jpg",
["17:58:00"] = "night-wallpaper.jpg",
["24:00:00"] = "midnight-wallpaper.jpg",
},
position = "maximized",
}
-- random wallpapers, from different folder depending on time of the day
bling.module.wallpaper.setup {
set_function = bling.module.wallpaper.setters.simple_schedule,
wallpaper = {
["09:00:00"] = "~/Pictures/safe_for_work",
["18:00:00"] = "~/Pictures/personal",
},
schedule_set_function = bling.module.wallpaper.setters.random
position = "maximized",
recursive = false,
change_timer = 600
}
-- setup for multiple screens at once
-- the 'screen' argument can be a table of screen objects
bling.module.wallpaper.setup {
set_function = bling.module.wallpaper.setters.random,
screen = screen, -- The awesome 'screen' variable is an array of all screen objects
wallpaper = {"/path/to/a/folder", "/path/to/another/folder"},
change_timer = 631
}
```
### Details
The setup function will do 2 things: call the set-function when awesome requests a wallpaper, and manage a timer to call `set_function` periodically.
Its argument is a args table that is passed to ohter functions (setters and wallpaper functions), so you define everything with setup.
The `set_function` is a function called every times a wallpaper is needed.
The module provides some setters:
* `bling.module.wallpaper.setters.awesome_wallpaper`: beautiful.theme_assets.wallpaper with defaults from beautiful.
* `bling.module.wallpaper.setters.simple`: slideshow from the `wallpaper` argument.
* `bling.module.wallpaper.setters.random`: same as simple but in a random way.
* `bling.module.wallpaper.setters.simple_schedule`: takes a table of `["HH:MM:SS"] = wallpaper` arguments, where wallpaper is the `wallpaper` argument used by `schedule_set_function`.
A wallpaper is one of the following elements:
* a color
* an image
* a folder containing images
* a function that sets a wallpaper
* everything gears.wallpaper functions can manage (cairo surface, cairo pattern string)
* a list containing any of the elements above
To set up for multiple screens, two possible methods are:
* Call the `setup` function for each screen, passing the appropriate configuration and `screen` arg
* Call the `setup` function once, passing a table of screens as the `screen` arg. This applies the same configuration to all screens in the table
_Note_: Multiple screen setup only works for the `simple` and `random` setters
```lua
-- This is a valid wallpaper definition
bling.module.wallpaper.setup {
wallpaper = { -- a list
"black", "#112233", -- colors
"wall1.jpg", "wall2.png", -- files
"/path/to/wallpapers", -- folders
-- cairo patterns
"radial:600,50,100:105,550,900:0,#2200ff:0.5,#00ff00:1,#101010",
-- or functions that set a wallpaper
function(args) bling.module.tiled_wallpaper("\\o/", args.screen) end,
bling.module.wallpaper.setters.awesome_wallpaper,
},
change_timer = 10,
}
```
The provided setters `simple` and `random` will use 2 internal functions that you can use to write your own setter:
* `bling.module.wallpaper.prepare_list`: return a list of wallpapers directly usable by `apply` (for now, it just explores folders)
* `bling.module.wallpaper.apply`: a wrapper for gears.wallpaper functions, using the args table of setup
Here are the defaults:
```lua
-- Default parameters
bling.module.wallpaper.setup {
screen = nil, -- the screen to apply the wallpaper, as seen in gears.wallpaper functions
screens = nil, -- an array of screens to apply the wallpaper on. If 'screen' is also provided, this is overridden
change_timer = nil, -- the timer in seconds. If set, call the set_function every change_timer seconds
set_function = nil, -- the setter function
-- parameters used by bling.module.wallpaper.prepare_list
wallpaper = nil, -- the wallpaper object, see simple or simple_schedule documentation
image_formats = {"jpg", "jpeg", "png", "bmp"}, -- when searching in folder, consider these files only
recursive = true, -- when searching in folder, search also in subfolders
-- parameters used by bling.module.wallpaper.apply
position = nil, -- use a function of gears.wallpaper when applicable ("centered", "fit", "maximized", "tiled")
background = beautiful.bg_normal or "black", -- see gears.wallpaper functions
ignore_aspect = false, -- see gears.wallpaper.maximized
offset = {x = 0, y = 0}, -- see gears.wallpaper functions
scale = 1, -- see gears.wallpaper.centered
-- parameters that only apply to bling.module.wallpaper.setter.awesome (as a setter or as a wallpaper function)
colors = { -- see beautiful.theme_assets.wallpaper
bg = beautiful.bg_color, -- the actual default is this color but darkened or lightned
fg = beautiful.fg_color,
alt_fg = beautiful.fg_focus
}
}
```
Check documentation in [module/wallpaper.lua](module/wallpaper.lua) for more details.