New Setup 📦
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home/.config/awesome/libs/bling/layout/centered.lua
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home/.config/awesome/libs/bling/layout/centered.lua
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local awful = require("awful")
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local math = math
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local mylayout = {}
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mylayout.name = "centered"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * t.master_width_factor
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if t.master_count == 0 then master_area_width = 0 end
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local slave_width = 0.5 * (area.width - master_area_width)
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local master_area_x = area.x + slave_width
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-- Special case: few slaves -> make masters take more space - unless requested otherwise!
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if nslaves < 2 and t.master_fill_policy ~= "master_width_factor" then
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master_area_x = area.x
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if nslaves == 1 then
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slave_width = area.width - master_area_width
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else
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master_area_width = area.width
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end
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end
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-- iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g
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g = {
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x = master_area_x,
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y = area.y + (nmaster - idx) * (area.height / nmaster),
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width = master_area_width,
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height = area.height / nmaster,
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}
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p.geometries[c] = g
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end
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-- iterate through slaves
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local number_of_left_sided_slaves = math.floor(nslaves / 2)
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local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves
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local left_iterator = 0
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local right_iterator = 0
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for idx = 1, nslaves do
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local c = p.clients[idx + nmaster]
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local g
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if idx % 2 == 0 then
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g = {
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x = area.x,
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y = area.y
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+ left_iterator
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* (area.height / number_of_left_sided_slaves),
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width = slave_width,
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height = area.height / number_of_left_sided_slaves,
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}
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left_iterator = left_iterator + 1
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else
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g = {
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x = master_area_x + master_area_width,
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y = area.y
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+ right_iterator
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* (area.height / number_of_right_sided_slaves),
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width = slave_width,
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height = area.height / number_of_right_sided_slaves,
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}
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right_iterator = right_iterator + 1
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end
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p.geometries[c] = g
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end
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end
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return mylayout
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