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9565 changed files with 1315332 additions and 90 deletions
80
home/.config/awesome/lib/bling/layout/centered.lua
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80
home/.config/awesome/lib/bling/layout/centered.lua
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local awful = require("awful")
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local math = math
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local mylayout = {}
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mylayout.name = "centered"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * t.master_width_factor
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if t.master_count == 0 then master_area_width = 0 end
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local slave_width = 0.5 * (area.width - master_area_width)
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local master_area_x = area.x + slave_width
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-- Special case: few slaves -> make masters take more space - unless requested otherwise!
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if nslaves < 2 and t.master_fill_policy ~= "master_width_factor" then
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master_area_x = area.x
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if nslaves == 1 then
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slave_width = area.width - master_area_width
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else
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master_area_width = area.width
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end
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end
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-- iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g
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g = {
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x = master_area_x,
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y = area.y + (nmaster - idx) * (area.height / nmaster),
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width = master_area_width,
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height = area.height / nmaster,
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}
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p.geometries[c] = g
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end
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-- iterate through slaves
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local number_of_left_sided_slaves = math.floor(nslaves / 2)
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local number_of_right_sided_slaves = nslaves - number_of_left_sided_slaves
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local left_iterator = 0
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local right_iterator = 0
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for idx = 1, nslaves do
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local c = p.clients[idx + nmaster]
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local g
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if idx % 2 == 0 then
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g = {
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x = area.x,
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y = area.y
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+ left_iterator
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* (area.height / number_of_left_sided_slaves),
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width = slave_width,
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height = area.height / number_of_left_sided_slaves,
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}
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left_iterator = left_iterator + 1
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else
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g = {
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x = master_area_x + master_area_width,
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y = area.y
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+ right_iterator
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* (area.height / number_of_right_sided_slaves),
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width = slave_width,
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height = area.height / number_of_right_sided_slaves,
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}
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right_iterator = right_iterator + 1
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end
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p.geometries[c] = g
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end
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end
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return mylayout
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37
home/.config/awesome/lib/bling/layout/deck.lua
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37
home/.config/awesome/lib/bling/layout/deck.lua
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local mylayout = {}
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mylayout.name = "deck"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local client_count = #p.clients
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if client_count == 1 then
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local c = p.clients[1]
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local g = {
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x = area.x,
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y = area.y,
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width = area.width,
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height = area.height,
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}
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p.geometries[c] = g
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return
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end
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local xoffset = area.width * 0.1 / (client_count - 1)
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local yoffset = area.height * 0.1 / (client_count - 1)
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for idx = 1, client_count do
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local c = p.clients[idx]
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local g = {
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x = area.x + (idx - 1) * xoffset,
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y = area.y + (idx - 1) * yoffset,
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width = area.width - (xoffset * (client_count - 1)),
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height = area.height - (yoffset * (client_count - 1)),
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}
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p.geometries[c] = g
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end
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end
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return mylayout
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77
home/.config/awesome/lib/bling/layout/equalarea.lua
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77
home/.config/awesome/lib/bling/layout/equalarea.lua
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local math = math
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local screen = screen
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local mylayout = {}
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mylayout.name = "equalarea"
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local function divide(p, g, low, high, cls, mwfact, mcount)
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if low == high then
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p.geometries[cls[low]] = g
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else
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local masters = math.max(0, math.min(mcount, high) - low + 1)
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local numblock = high - low + 1
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local slaves = numblock - masters
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local smalldiv
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if numblock > 5 and (numblock % 5) == 0 then
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smalldiv = math.floor(numblock / 5)
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else
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if (numblock % 3) == 0 then
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smalldiv = math.floor(numblock / 3)
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else
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smalldiv = math.floor(numblock / 2)
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end
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end
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local bigdiv = numblock - smalldiv
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local smallmasters = math.min(masters, smalldiv)
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local bigmasters = masters - smallmasters
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local smallg = {}
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local bigg = {}
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smallg.x = g.x
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smallg.y = g.y
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if g.width > (g.height * 1.3) then
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smallg.height = g.height
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bigg.height = g.height
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bigg.width = math.floor(
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g.width
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* (bigmasters * (mwfact - 1) + bigdiv)
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/ (slaves + mwfact * masters)
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)
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smallg.width = g.width - bigg.width
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bigg.y = g.y
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bigg.x = g.x + smallg.width
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else
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smallg.width = g.width
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bigg.width = g.width
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bigg.height = math.floor(
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g.height
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* (bigmasters * (mwfact - 1) + bigdiv)
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/ (slaves + mwfact * masters)
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)
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smallg.height = g.height - bigg.height
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bigg.x = g.x
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bigg.y = g.y + smallg.height
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end
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divide(p, smallg, low, high - bigdiv, cls, mwfact, mcount)
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divide(p, bigg, low + smalldiv, high, cls, mwfact, mcount)
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end
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return
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end
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function mylayout.arrange(p)
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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if #cls == 0 then
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return
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end
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local mwfact = t.master_width_factor * 2
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local mcount = t.master_count
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local g = {}
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g.height = wa.height
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g.width = wa.width
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g.x = wa.x
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g.y = wa.y
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divide(p, g, 1, #cls, cls, mwfact, mcount)
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end
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return mylayout
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56
home/.config/awesome/lib/bling/layout/horizontal.lua
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56
home/.config/awesome/lib/bling/layout/horizontal.lua
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local math = math
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local mylayout = {}
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mylayout.name = "horizontal"
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_height = area.height * mwfact
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local slave_area_height = area.height - master_area_height
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-- Special case: no slaves
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if nslaves == 0 then
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master_area_height = area.height
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slave_area_height = 0
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end
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-- Special case: no masters
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if nmaster == 0 then
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master_area_height = 0
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slave_area_height = area.height
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end
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-- itearte through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g = {
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x = area.x + (idx - 1) * (area.width / nmaster),
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y = area.y,
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width = area.width / nmaster,
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height = master_area_height,
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}
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p.geometries[c] = g
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end
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-- iterate through slaves
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for idx = 1, nslaves do
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local c = p.clients[idx + nmaster]
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local g = {
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x = area.x,
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y = area.y
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+ master_area_height
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+ (idx - 1) * (slave_area_height / nslaves),
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width = area.width,
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height = slave_area_height / nslaves,
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}
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p.geometries[c] = g
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end
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end
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return mylayout
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46
home/.config/awesome/lib/bling/layout/init.lua
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46
home/.config/awesome/lib/bling/layout/init.lua
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local beautiful = require("beautiful")
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local gears = require("gears")
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local M = {}
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local relative_lua_path = tostring(...)
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local function get_layout_icon_path(name)
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local relative_icon_path = relative_lua_path
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:match("^.*bling"):gsub("%.", "/")
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.. "/icons/layouts/" .. name .. ".png"
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for p in package.path:gmatch('([^;]+)') do
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p = p:gsub("?.*", "")
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local absolute_icon_path = p .. relative_icon_path
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if gears.filesystem.file_readable(absolute_icon_path) then
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return absolute_icon_path
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end
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end
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end
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local function get_icon(icon_raw)
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if icon_raw ~= nil then
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return gears.color.recolor_image(icon_raw, beautiful.fg_normal)
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else
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return nil
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end
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end
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local layouts = {
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"mstab",
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"vertical",
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"horizontal",
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"centered",
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"equalarea",
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"deck"
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}
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for _, layout_name in ipairs(layouts) do
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local icon_raw = get_layout_icon_path(layout_name)
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if beautiful["layout_" .. layout_name] == nil then
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beautiful["layout_" .. layout_name] = get_icon(icon_raw)
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end
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M[layout_name] = require(... .. "." .. layout_name)
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end
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return M
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236
home/.config/awesome/lib/bling/layout/mstab.lua
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236
home/.config/awesome/lib/bling/layout/mstab.lua
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local awful = require("awful")
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local gears = require("gears")
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local wibox = require("wibox")
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local beautiful = require("beautiful")
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local mylayout = {}
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mylayout.name = "mstab"
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local tabbar_disable = beautiful.mstab_bar_disable or false
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local tabbar_ontop = beautiful.mstab_bar_ontop or false
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local tabbar_padding = beautiful.mstab_bar_padding or "default"
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local border_radius = beautiful.mstab_border_radius
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or beautiful.border_radius
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or 0
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local tabbar_position = beautiful.mstab_tabbar_position
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or beautiful.tabbar_position
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or "top"
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local bar_style = beautiful.mstab_tabbar_style
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or beautiful.tabbar_style
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or "default"
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local bar = require(
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tostring(...):match(".*bling") .. ".widget.tabbar." .. bar_style
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)
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local tabbar_size = bar.size
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or beautiful.mstab_bar_height
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or beautiful.tabbar_size
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or 40
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local dont_resize_slaves = beautiful.mstab_dont_resize_slaves or false
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-- The top_idx is the idx of the slave clients (excluding all master clients)
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-- that should be on top of all other slave clients ("the focused slave")
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-- by creating a variable outside of the arrange function, this layout can "remember" that client
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-- by creating it as a new property of every tag, this layout can be active on different tags and
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-- still have different "focused slave clients"
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for idx, tag in ipairs(root.tags()) do
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tag.top_idx = 1
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end
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-- Haven't found a signal that is emitted when a new tag is added. That should work though
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-- since you can't use a layout on a tag that you haven't selected previously
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tag.connect_signal("property::selected", function(t)
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if not t.top_idx then
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t.top_idx = 1
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end
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end)
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function update_tabbar(
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clients,
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t,
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top_idx,
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area,
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master_area_width,
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slave_area_width
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)
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local s = t.screen
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-- create the list of clients for the tabbar
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local clientlist = bar.layout()
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for idx, c in ipairs(clients) do
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-- focus with right click, kill with mid click, minimize with left click
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local buttons = gears.table.join(
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awful.button({}, 1, function()
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c:raise()
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client.focus = c
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end),
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awful.button({}, 2, function()
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c:kill()
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end),
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awful.button({}, 3, function()
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c.minimized = true
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end)
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)
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local client_box = bar.create(c, (idx == top_idx), buttons)
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clientlist:add(client_box)
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end
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-- if no tabbar exists, create one
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if not s.tabbar then
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s.tabbar = wibox({
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ontop = tabbar_ontop,
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shape = function(cr, width, height)
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gears.shape.rounded_rect(cr, width, height, border_radius)
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end,
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bg = bar.bg_normal,
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visible = true,
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})
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-- Change visibility of the tab bar when layout, selected tag or number of clients (visible, master, slave) changes
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local function adjust_visibility()
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local name = awful.layout.getname( awful.layout.get( s ) )
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s.tabbar.visible = (name == mylayout.name)
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end
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tag.connect_signal("property::selected", adjust_visibility)
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tag.connect_signal("property::layout", adjust_visibility)
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tag.connect_signal("tagged", adjust_visibility)
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tag.connect_signal("untagged", adjust_visibility)
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tag.connect_signal("property::master_count", adjust_visibility)
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client.connect_signal("property::minimized", adjust_visibility)
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end
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-- update the tabbar size and position (to support gap size change on the fly)
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if tabbar_position == "top" then
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s.tabbar.x = area.x + master_area_width + t.gap
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s.tabbar.y = area.y + t.gap
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s.tabbar.width = slave_area_width - 2 * t.gap
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s.tabbar.height = tabbar_size
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elseif tabbar_position == "bottom" then
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s.tabbar.x = area.x + master_area_width + t.gap
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s.tabbar.y = area.y + area.height - tabbar_size - t.gap
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s.tabbar.width = slave_area_width - 2 * t.gap
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s.tabbar.height = tabbar_size
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elseif tabbar_position == "left" then
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s.tabbar.x = area.x + master_area_width + t.gap
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s.tabbar.y = area.y + t.gap
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s.tabbar.width = tabbar_size
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s.tabbar.height = area.height - 2 * t.gap
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elseif tabbar_position == "right" then
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s.tabbar.x = area.x
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+ master_area_width
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+ slave_area_width
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- tabbar_size
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- t.gap
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s.tabbar.y = area.y + t.gap
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s.tabbar.width = tabbar_size
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s.tabbar.height = area.height - 2 * t.gap
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end
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-- update clientlist
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s.tabbar:setup({ layout = wibox.layout.flex.horizontal, clientlist })
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end
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function mylayout.arrange(p)
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local area = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local s = t.screen
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local mwfact = t.master_width_factor
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local nmaster = math.min(t.master_count, #p.clients)
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local nslaves = #p.clients - nmaster
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local master_area_width = area.width * mwfact
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local slave_area_width = area.width - master_area_width
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-- "default" means that it uses standard useless gap size
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if tabbar_padding == "default" then
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tabbar_padding = 2 * t.gap
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end
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-- Special case: No masters -> full screen slave width
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if nmaster == 0 then
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master_area_width = 1
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slave_area_width = area.width
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end
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-- Special case: One or zero slaves -> no tabbar (essentially tile right)
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if nslaves <= 1 then
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-- since update_tabbar isnt called that way we have to hide it manually
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if s.tabbar then
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s.tabbar.visible = false
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end
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-- otherwise just do tile right
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awful.layout.suit.tile.right.arrange(p)
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return
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end
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-- Iterate through masters
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for idx = 1, nmaster do
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local c = p.clients[idx]
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local g = {
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||||
x = area.x,
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||||
y = area.y + (idx - 1) * (area.height / nmaster),
|
||||
width = master_area_width,
|
||||
height = area.height / nmaster,
|
||||
}
|
||||
p.geometries[c] = g
|
||||
end
|
||||
|
||||
local tabbar_size_change = 0
|
||||
local tabbar_width_change = 0
|
||||
local tabbar_y_change = 0
|
||||
local tabbar_x_change = 0
|
||||
if not tabbar_disable then
|
||||
if tabbar_position == "top" then
|
||||
tabbar_size_change = tabbar_size + tabbar_padding
|
||||
tabbar_y_change = tabbar_size + tabbar_padding
|
||||
elseif tabbar_position == "bottom" then
|
||||
tabbar_size_change = tabbar_size + tabbar_padding
|
||||
elseif tabbar_position == "left" then
|
||||
tabbar_width_change = tabbar_size + tabbar_padding
|
||||
tabbar_x_change = tabbar_size + tabbar_padding
|
||||
elseif tabbar_position == "right" then
|
||||
tabbar_width_change = tabbar_size + tabbar_padding
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate through slaves
|
||||
-- (also creates a list of all slave clients for update_tabbar)
|
||||
local slave_clients = {}
|
||||
for idx = 1, nslaves do
|
||||
local c = p.clients[idx + nmaster]
|
||||
slave_clients[#slave_clients + 1] = c
|
||||
if c == client.focus then
|
||||
t.top_idx = #slave_clients
|
||||
end
|
||||
local g = {
|
||||
x = area.x + master_area_width + tabbar_x_change,
|
||||
y = area.y + tabbar_y_change,
|
||||
width = slave_area_width - tabbar_width_change,
|
||||
height = area.height - tabbar_size_change,
|
||||
}
|
||||
if not dont_resize_slaves and idx ~= t.top_idx then
|
||||
g = {
|
||||
x = area.x + master_area_width + slave_area_width / 4,
|
||||
y = area.y + tabbar_size + area.height / 4,
|
||||
width = slave_area_width / 2,
|
||||
height = area.height / 4 - tabbar_size,
|
||||
}
|
||||
end
|
||||
p.geometries[c] = g
|
||||
end
|
||||
|
||||
if not tabbar_disable then
|
||||
update_tabbar(
|
||||
slave_clients,
|
||||
t,
|
||||
t.top_idx,
|
||||
area,
|
||||
master_area_width,
|
||||
slave_area_width
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
return mylayout
|
56
home/.config/awesome/lib/bling/layout/vertical.lua
Normal file
56
home/.config/awesome/lib/bling/layout/vertical.lua
Normal file
|
@ -0,0 +1,56 @@
|
|||
local math = math
|
||||
|
||||
local mylayout = {}
|
||||
|
||||
mylayout.name = "vertical"
|
||||
|
||||
function mylayout.arrange(p)
|
||||
local area = p.workarea
|
||||
local t = p.tag or screen[p.screen].selected_tag
|
||||
local mwfact = t.master_width_factor
|
||||
local nmaster = math.min(t.master_count, #p.clients)
|
||||
local nslaves = #p.clients - nmaster
|
||||
|
||||
local master_area_width = area.width * mwfact
|
||||
local slave_area_width = area.width - master_area_width
|
||||
|
||||
-- Special case: no slaves
|
||||
if nslaves == 0 then
|
||||
master_area_width = area.width
|
||||
slave_area_width = 0
|
||||
end
|
||||
|
||||
-- Special case: no masters
|
||||
if nmaster == 0 then
|
||||
master_area_width = 0
|
||||
slave_area_width = area.width
|
||||
end
|
||||
|
||||
-- iterate through masters
|
||||
for idx = 1, nmaster do
|
||||
local c = p.clients[idx]
|
||||
local g = {
|
||||
x = area.x,
|
||||
y = area.y + (idx - 1) * (area.height / nmaster),
|
||||
width = master_area_width,
|
||||
height = area.height / nmaster,
|
||||
}
|
||||
p.geometries[c] = g
|
||||
end
|
||||
|
||||
-- itearte through slaves
|
||||
for idx = 1, nslaves do
|
||||
local c = p.clients[idx + nmaster]
|
||||
local g = {
|
||||
x = area.x
|
||||
+ master_area_width
|
||||
+ (idx - 1) * (slave_area_width / nslaves),
|
||||
y = area.y,
|
||||
width = slave_area_width / nslaves,
|
||||
height = area.height,
|
||||
}
|
||||
p.geometries[c] = g
|
||||
end
|
||||
end
|
||||
|
||||
return mylayout
|
Loading…
Add table
Add a link
Reference in a new issue