Fuxx
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77
home/.config/awesome/lib/bling/layout/equalarea.lua
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77
home/.config/awesome/lib/bling/layout/equalarea.lua
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local math = math
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local screen = screen
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local mylayout = {}
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mylayout.name = "equalarea"
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local function divide(p, g, low, high, cls, mwfact, mcount)
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if low == high then
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p.geometries[cls[low]] = g
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else
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local masters = math.max(0, math.min(mcount, high) - low + 1)
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local numblock = high - low + 1
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local slaves = numblock - masters
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local smalldiv
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if numblock > 5 and (numblock % 5) == 0 then
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smalldiv = math.floor(numblock / 5)
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else
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if (numblock % 3) == 0 then
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smalldiv = math.floor(numblock / 3)
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else
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smalldiv = math.floor(numblock / 2)
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end
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end
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local bigdiv = numblock - smalldiv
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local smallmasters = math.min(masters, smalldiv)
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local bigmasters = masters - smallmasters
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local smallg = {}
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local bigg = {}
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smallg.x = g.x
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smallg.y = g.y
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if g.width > (g.height * 1.3) then
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smallg.height = g.height
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bigg.height = g.height
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bigg.width = math.floor(
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g.width
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* (bigmasters * (mwfact - 1) + bigdiv)
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/ (slaves + mwfact * masters)
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)
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smallg.width = g.width - bigg.width
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bigg.y = g.y
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bigg.x = g.x + smallg.width
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else
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smallg.width = g.width
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bigg.width = g.width
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bigg.height = math.floor(
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g.height
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* (bigmasters * (mwfact - 1) + bigdiv)
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/ (slaves + mwfact * masters)
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)
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smallg.height = g.height - bigg.height
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bigg.x = g.x
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bigg.y = g.y + smallg.height
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end
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divide(p, smallg, low, high - bigdiv, cls, mwfact, mcount)
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divide(p, bigg, low + smalldiv, high, cls, mwfact, mcount)
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end
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return
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end
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function mylayout.arrange(p)
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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if #cls == 0 then
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return
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end
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local mwfact = t.master_width_factor * 2
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local mcount = t.master_count
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local g = {}
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g.height = wa.height
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g.width = wa.width
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g.x = wa.x
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g.y = wa.y
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divide(p, g, 1, #cls, cls, mwfact, mcount)
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end
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return mylayout
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