Merged PR 209: Implement Symbols in Canvas mode
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4 changed files with 107 additions and 22 deletions
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@ -70,12 +70,11 @@ function UseCanvas(draw: (context: CanvasRenderingContext2D, frameCount: number,
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}
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draw(context, frameCount.current, scale.current, translatePos.current);
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evt.preventDefault();
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}
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canvas.addEventListener('mousedown', MouseDown);
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window.addEventListener('mouseup', MouseUp);
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canvas.addEventListener('mousemove', MouseMove);
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canvas.addEventListener('wheel', HandleScroll);
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canvas.addEventListener('wheel', HandleScroll, { passive: true });
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function Render(): void {
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if (context === null) {
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45
src/Components/Canvas/Symbol.ts
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45
src/Components/Canvas/Symbol.ts
Normal file
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@ -0,0 +1,45 @@
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import { ISymbolModel } from '../../Interfaces/ISymbolModel';
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import { DIMENSION_MARGIN } from '../../utils/default';
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const IMAGE_CACHE = new Map<string, HTMLImageElement>();
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export function RenderSymbol(
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symbol: ISymbolModel,
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ctx: CanvasRenderingContext2D,
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scale: number): void {
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const href = symbol.config.Image.Base64Image ?? symbol.config.Image.Url;
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if (href === undefined) {
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return;
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}
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const image: HTMLImageElement | undefined = IMAGE_CACHE.get(href);
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if (image === undefined) {
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const newImage = new Image();
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newImage.src = href;
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IMAGE_CACHE.set(href, newImage);
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newImage.onload = () => {
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DrawImage(ctx, scale, newImage, symbol);
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};
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return;
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}
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DrawImage(ctx, scale, image, symbol);
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}
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function DrawImage(
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ctx: CanvasRenderingContext2D,
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scale: number,
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image: HTMLImageElement,
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symbol: ISymbolModel
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): void {
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ctx.save();
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ctx.fillStyle = '#000000';
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ctx.drawImage(
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image,
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symbol.x,
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-DIMENSION_MARGIN,
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symbol.width,
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symbol.height
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);
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ctx.restore();
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}
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@ -9,6 +9,7 @@ import { Canvas } from '../Canvas/Canvas';
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import { AddDimensions } from '../Canvas/DimensionLayer';
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import { RenderSelector } from '../Canvas/Selector';
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import { SVG } from '../SVG/SVG';
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import { RenderSymbol } from '../Canvas/Symbol';
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interface IViewerProps {
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isLeftSidebarOpen: boolean
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@ -107,9 +108,9 @@ export function Viewer({
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.save();
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ctx.translate(translatePos.x, translatePos.y);
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ctx.scale(scale, scale);
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ctx.setTransform(scale, 0, 0, scale, translatePos.x, translatePos.y);
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ctx.fillStyle = '#000000';
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const it = MakeRecursionDFSIterator(current.mainContainer, 0, [0, 0]);
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for (const { container, depth, currentTransform } of it) {
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const [x, y] = [
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@ -118,25 +119,20 @@ export function Viewer({
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];
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// Draw container
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ctx.strokeStyle = container.properties.style?.stroke ?? '#000000';
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ctx.fillStyle = container.properties.style?.fill ?? '#000000';
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ctx.lineWidth = Number(container.properties.style?.strokeWidth ?? 1);
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ctx.globalAlpha = Number(container.properties.style?.fillOpacity ?? 1);
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ctx.fillRect(x, y, container.properties.width, container.properties.height);
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ctx.globalAlpha = Number(container.properties.style?.strokeOpacity ?? 1);
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ctx.strokeRect(x, y, container.properties.width, container.properties.height);
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ctx.globalAlpha = 1;
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ctx.lineWidth = 1;
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ctx.fillStyle = '#000000';
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ctx.strokeStyle = '#000000';
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RenderContainers(ctx, container, x, y);
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// Draw dimensions
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const containerLeftDim = leftDim - (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerTopDim = topDim - (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerBottomDim = bottomDim + (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerRightDim = rightDim + (DIMENSION_MARGIN * (depth + 1)) / scale;
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const dimMapped = [containerLeftDim, containerBottomDim, containerTopDim, containerRightDim];
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AddDimensions(ctx, container, dimMapped, currentTransform, scale, depth);
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RenderDimensions(
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ctx,
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leftDim,
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bottomDim,
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topDim,
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rightDim,
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depth,
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scale,
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container,
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currentTransform
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);
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// Draw selector
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RenderSelector(ctx, frameCount, {
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@ -144,6 +140,9 @@ export function Viewer({
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selected: selectedContainer
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});
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}
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// Draw symbols
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RenderSymbols(current, ctx, scale);
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ctx.restore();
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}
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return (
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@ -171,3 +170,45 @@ export function Viewer({
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</SVG>
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);
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}
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function RenderSymbols(
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current: IHistoryState,
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ctx: CanvasRenderingContext2D,
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scale: number
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): void {
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current.symbols.forEach((symbol) => {
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RenderSymbol(symbol, ctx, scale);
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});
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}
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function RenderDimensions(
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ctx: CanvasRenderingContext2D,
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leftDim: number,
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bottomDim: number,
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topDim: number,
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rightDim: number,
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depth: number,
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scale: number,
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container: IContainerModel,
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currentTransform: [number, number]
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): void {
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ctx.save();
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const containerLeftDim = leftDim - (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerTopDim = topDim - (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerBottomDim = bottomDim + (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerRightDim = rightDim + (DIMENSION_MARGIN * (depth + 1)) / scale;
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const dimMapped = [containerLeftDim, containerBottomDim, containerTopDim, containerRightDim];
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AddDimensions(ctx, container, dimMapped, currentTransform, scale, depth);
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ctx.restore();
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}
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function RenderContainers(ctx: CanvasRenderingContext2D, container: IContainerModel, x: number, y: number): void {
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ctx.save();
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ctx.strokeStyle = container.properties.style?.stroke ?? '#000000';
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ctx.fillStyle = container.properties.style?.fill ?? '#000000';
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ctx.lineWidth = Number(container.properties.style?.strokeWidth ?? 1);
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ctx.globalAlpha = Number(container.properties.style?.fillOpacity ?? 1);
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ctx.fillRect(x, y, container.properties.width, container.properties.height);
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ctx.globalAlpha = Number(container.properties.style?.strokeOpacity ?? 1);
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ctx.strokeRect(x, y, container.properties.width, container.properties.height);
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ctx.restore();
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}
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@ -33,7 +33,7 @@ export const MAX_HISTORY = 200;
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export const APPLY_BEHAVIORS_ON_CHILDREN = true;
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/** Framerate of the svg controller (recommanded = 60) */
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export const MAX_FRAMERATE = 60;
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export const MAX_FRAMERATE = 120;
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/// CONTAINER DEFAULTS ///
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