Separate properties operations and rigid body behaviors in different modules + Doc
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5 changed files with 449 additions and 340 deletions
280
src/Components/Editor/RigidBodyBehaviors.ts
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280
src/Components/Editor/RigidBodyBehaviors.ts
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import { IContainerModel } from '../../Interfaces/ContainerModel';
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import { SizePointer } from '../../Interfaces/SizePointer';
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/**
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* "Transform the container into a rigid body"
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* Apply the following contraints to the `container` :
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* - The container must be kept inside its parent
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* - The container must find an unallocated space within the parent
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* If the contraints fails, an error message will be returned
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* @param container Container to apply its rigid body properties
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* @returns A rigid body container
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*/
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export function RecalculatePhysics(
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container: IContainerModel
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): IContainerModel {
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container = constraintBodyInsideParent(container);
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container = constraintBodyInsideUnallocatedWidth(container);
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return container;
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}
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/**
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* Limit a rect inside a parent rect by applying the following rules :
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* it cannot be bigger than the parent
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* it cannot go out of bound
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* Mutates and returns the container
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* @param container
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* @returns Updated container
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*/
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function constraintBodyInsideParent(
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container: IContainerModel
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): IContainerModel {
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if (container.parent === null || container.parent === undefined) {
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return container;
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}
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const parentProperties = container.parent.properties;
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const parentWidth = Number(parentProperties.width);
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const parentHeight = Number(parentProperties.height);
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return constraintBodyInsideSpace(container, 0, 0, parentWidth, parentHeight);
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}
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/**
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* Limit a container inside a rectangle
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* Mutates and returns the container
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* @param container A container
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* @param x x of top left of the rectangle
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* @param y y of top left of the rectangle
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* @param width width of the rectangle
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* @param height height of the rectangle
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* @returns Updated container
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*/
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function constraintBodyInsideSpace(
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container: IContainerModel,
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x: number,
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y: number,
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width: number,
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height: number
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): IContainerModel {
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const containerProperties = container.properties;
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const containerX = Number(containerProperties.x);
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const containerY = Number(containerProperties.y);
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const containerWidth = Number(containerProperties.width);
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const containerHeight = Number(containerProperties.height);
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// Check size bigger than parent
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const isBodyLargerThanParent = containerWidth > width;
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const isBodyTallerThanParentHeight = containerHeight > height;
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if (isBodyLargerThanParent || isBodyTallerThanParentHeight) {
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if (isBodyLargerThanParent) {
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containerProperties.x = x;
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containerProperties.width = width;
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}
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if (isBodyTallerThanParentHeight) {
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containerProperties.y = y;
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containerProperties.height = height;
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}
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return container;
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}
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// Check horizontal out of bound
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if (containerX < x) {
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containerProperties.x = x;
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}
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if (containerX + containerWidth > width) {
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containerProperties.x = x + width - containerWidth;
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}
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// Check vertical out of bound
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if (containerY < y) {
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containerProperties.y = y;
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}
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if (containerY + containerHeight > height) {
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containerProperties.y = y + height - containerHeight;
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}
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return container;
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}
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/**
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* Constraint the container inside unallocated width/space of the parent container
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* If there is no unalloacted width/space, an error will be thrown
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* Mutates and returns the container
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* @param container
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* @returns Updated container
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*/
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function constraintBodyInsideUnallocatedWidth(
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container: IContainerModel
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): IContainerModel {
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if (container.parent === null) {
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return container;
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}
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// Get the available spaces of the parent
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const availableWidths = getAvailableWidths(container.parent, container);
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const containerX = Number(container.properties.x);
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// Sort the available width to find the closest one
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availableWidths.sort(
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(width1, width2) =>
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Math.abs(width1.x - containerX) - Math.abs(width2.x - containerX)
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);
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// Check if there is still some space
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if (availableWidths.length === 0) {
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throw new Error(
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'No available space found on the parent container. Try to free the parent a little before placing it inside.'
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);
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}
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// Check if the container actually fit inside
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// It will usually fit if it was alrady fitting
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const availableWidthFound = availableWidths.find((width) =>
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isFitting(container, width)
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);
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if (availableWidthFound === undefined) {
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// Otherwise, it is possible that it does not fit
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// There is two way to reach this part of the code
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// 1) Enable isRigidBody such as width > availableWidth.width
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// 2) Resize a container such as width > availableWidth.width
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// We want the container to fit automatically inside the available space
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// even if it means to resize the container
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// The end goal is that the code never show the error message no matter what action is done
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// TODO: Actually give an option to not fit and show the error message shown below
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const availableWidth = availableWidths[0];
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container.properties.x = availableWidth.x;
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container.properties.width = availableWidth.width;
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// throw new Error('[constraintBodyInsideUnallocatedWidth] BIGERR: No available space found on the parent container, even though there is some.');
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return container;
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}
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return constraintBodyInsideSpace(
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container,
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availableWidthFound.x,
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0,
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availableWidthFound.width,
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Number(container.parent.properties.height)
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);
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}
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/**
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* Get the unallocated widths inside a container
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* An allocated width is defined by its the widths of the children that are rigid bodies.
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* An example of this allocation system is the disk space of an hard drive
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* (except the fact that disk space is divided by block).
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* @param container Container where to find an available width
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* @param exception Container to exclude of the widths (since a container will be moved, it might need to be excluded)
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* @returns {SizePointer[]} Array of unallocated widths (x=position of the unallocated space, width=size of the allocated space)
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*/
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function getAvailableWidths(
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container: IContainerModel,
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exception: IContainerModel
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): SizePointer[] {
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// Initialize the first size pointer
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// which takes full width of the available space
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const x = 0;
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const width = Number(container.properties.width);
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let unallocatedSpaces: SizePointer[] = [{ x, width }];
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// We will only uses containers that also have the rigid bodies
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// as out-of-bound or enormouse containers should be ignored
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const rigidBodies = container.children.filter(
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(child) => child.properties.isRigidBody
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);
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for (const child of rigidBodies) {
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// Ignore the exception
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if (child === exception) {
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continue;
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}
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// get the space of the child that is inside the parent
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let newUnallocatedSpace: SizePointer[] = [];
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// We will iterate on a mutable variable in order to divide it
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for (const unallocatedSpace of unallocatedSpaces) {
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// In order to find unallocated space,
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// We need to calculate the overlap between the two containers
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// We only works with widths meaning in 1D (with lines)
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const newUnallocatedWidths = getAvailableWidthsTwoLines(
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unallocatedSpace.x,
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unallocatedSpace.x + unallocatedSpace.width,
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child.properties.x,
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child.properties.x + Number(child.properties.width)
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);
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// Concat the new list of SizePointer pointing to availables spaces
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newUnallocatedSpace = newUnallocatedSpace.concat(newUnallocatedWidths);
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}
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// Finally update the availables spaces found, loop again with it
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unallocatedSpaces = newUnallocatedSpace;
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}
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return unallocatedSpaces;
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}
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/**
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* Returns the unallocated widths between two lines in 1D
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* @param min1 left of the first line
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* @param max1 rigth of the first line
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* @param min2 left of the second line
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* @param max2 right of the second line
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* @returns Available widths
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*/
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function getAvailableWidthsTwoLines(
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min1: number,
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max1: number,
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min2: number,
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max2: number
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): SizePointer[] {
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if (min2 < min1 && max2 > max1) {
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// object 2 is overlapping full width
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return [];
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}
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if (min1 >= min2) {
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// object 2 is partially overlapping on the left
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return [
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{
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x: max2,
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width: max1 - max2
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}
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];
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}
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if (max2 >= max1) {
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// object 2 is partially overlapping on the right
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return [
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{
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x: min2,
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width: max2 - min1
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}
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];
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}
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// object 2 is overlapping in the middle
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return [
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{
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x: min1,
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width: min2 - min1
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},
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{
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x: min2,
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width: max1 - max2
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}
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];
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}
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/**
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* Check if a container can fit inside a size space
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* @param container Container to check
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* @param sizePointer Size space to check
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* @returns
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*/
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const isFitting = (
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container: IContainerModel,
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sizePointer: SizePointer
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): boolean => Number(container.properties.width) <= sizePointer.width;
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