Canvas: Add symbol dimension + Clean Viewer
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5 changed files with 154 additions and 47 deletions
18
src/Components/Canvas/Container.ts
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18
src/Components/Canvas/Container.ts
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@ -0,0 +1,18 @@
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import { type IContainerModel } from '../../Interfaces/IContainerModel';
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export function RenderContainer(
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ctx: CanvasRenderingContext2D,
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container: IContainerModel,
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x: number,
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y: number
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): void {
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ctx.save();
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ctx.strokeStyle = container.properties.style?.stroke ?? '#000000';
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ctx.fillStyle = container.properties.style?.fill ?? '#000000';
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ctx.lineWidth = Number(container.properties.style?.strokeWidth ?? 1);
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ctx.globalAlpha = Number(container.properties.style?.fillOpacity ?? 1);
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ctx.fillRect(x, y, container.properties.width, container.properties.height);
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ctx.globalAlpha = Number(container.properties.style?.strokeOpacity ?? 1);
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ctx.strokeRect(x, y, container.properties.width, container.properties.height);
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ctx.restore();
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}
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@ -1,12 +1,14 @@
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import { Orientation } from '../../Enums/Orientation';
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import { Position } from '../../Enums/Position';
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import { type IContainerModel } from '../../Interfaces/IContainerModel';
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import { SHOW_SELF_DIMENSIONS, SHOW_BORROWER_DIMENSIONS, SHOW_CHILDREN_DIMENSIONS } from '../../utils/default';
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import { type ISymbolModel } from '../../Interfaces/ISymbolModel';
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import { SHOW_SELF_DIMENSIONS, SHOW_BORROWER_DIMENSIONS, SHOW_CHILDREN_DIMENSIONS, DIMENSION_MARGIN } from '../../utils/default';
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import { FindContainerById, MakeRecursionDFSIterator, Pairwise } from '../../utils/itertools';
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import { TransformX, TransformY } from '../../utils/svg';
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import { type IDimensionStyle } from '../SVG/Elements/Dimension';
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import { RenderDimension } from './Dimension';
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export function AddDimensions(
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export function AddContainerDimensions(
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ctx: CanvasRenderingContext2D,
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containers: Map<string, IContainerModel>,
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container: IContainerModel,
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@ -66,6 +68,20 @@ export function AddDimensions(
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}
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}
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export function AddSymbolDimensions(
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ctx: CanvasRenderingContext2D,
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symbol: ISymbolModel,
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scale: number,
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depth: number
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): void {
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AddHorizontalSymbolDimension(
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ctx,
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symbol,
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scale,
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depth
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);
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}
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/**
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* Fonction that call another function given the positions
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* @param dimMapped Position mapped depending on the Position enum in order:
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@ -420,3 +436,39 @@ function AddHorizontalSelfDimension(
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style
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});
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}
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function AddHorizontalSymbolDimension(
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ctx: CanvasRenderingContext2D,
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symbol: ISymbolModel,
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scale: number,
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depth: number
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): void {
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const width = symbol.x + (symbol.width / 2);
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if (width == null || width <= 0) {
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return;
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}
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const id = `dim-y-margin-left${symbol.width.toFixed(0)}-${symbol.id}`;
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const offset = (DIMENSION_MARGIN * (depth + 1)) / scale;
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const text = width
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.toFixed(0)
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.toString();
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// TODO: Put this in default.ts
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const defaultDimensionSymbolStyle: IDimensionStyle = {
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color: 'black'
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};
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RenderDimension(ctx, {
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id,
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xStart: 0,
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yStart: -offset,
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xEnd: width,
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yEnd: -offset,
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text,
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scale,
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style: defaultDimensionSymbolStyle
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});
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}
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@ -1,10 +1,49 @@
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import { type IContainerModel } from '../../Interfaces/IContainerModel';
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import { type IHistoryState } from '../../Interfaces/IHistoryState';
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import { ISymbolModel } from '../../Interfaces/ISymbolModel';
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import { DIMENSION_MARGIN } from '../../utils/default';
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import { AddDimensions } from './DimensionLayer';
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import { MakeRecursionDFSIterator } from '../../utils/itertools';
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import { RenderContainer } from './Container';
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import { AddContainerDimensions, AddSymbolDimensions } from './DimensionLayer';
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import { RenderSymbol } from './Symbol';
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export function RenderDimensions(
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export function RenderContainers(
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ctx: CanvasRenderingContext2D,
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root: IContainerModel,
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containers: Map<string, IContainerModel>,
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leftDim: number,
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bottomDim: number,
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topDim: number,
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rightDim: number,
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scale: number
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): void {
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const it = MakeRecursionDFSIterator(root, containers, 0, [0, 0]);
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for (const { container, depth, currentTransform } of it) {
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const [x, y] = [
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container.properties.x + currentTransform[0],
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container.properties.y + currentTransform[1]
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];
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// Draw container
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RenderContainer(ctx, container, x, y);
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// Draw dimensions
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RenderContainerDimensions(
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ctx,
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leftDim,
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bottomDim,
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topDim,
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rightDim,
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depth,
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scale,
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containers,
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container,
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currentTransform
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);
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}
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}
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export function RenderContainerDimensions(
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ctx: CanvasRenderingContext2D,
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leftDim: number,
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bottomDim: number,
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@ -23,33 +62,43 @@ export function RenderDimensions(
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const containerBottomDim = bottomDim + depthOffset;
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const containerRightDim = rightDim + depthOffset;
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const dimMapped = [containerLeftDim, containerBottomDim, containerTopDim, containerRightDim];
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AddDimensions(ctx, containers, container, dimMapped, currentTransform, scale, depth);
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AddContainerDimensions(ctx, containers, container, dimMapped, currentTransform, scale, depth);
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ctx.restore();
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}
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export function RenderSymbols(
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current: IHistoryState,
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ctx: CanvasRenderingContext2D,
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current: IHistoryState,
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scale: number
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): void {
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current.symbols.forEach((symbol) => {
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RenderSymbol(symbol, ctx, scale);
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let count = 0;
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current.symbols.forEach((symbol: ISymbolModel) => {
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RenderSymbol(ctx, symbol, scale);
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if (!symbol.showDimension) {
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return;
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}
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AddSymbolDimensions(ctx, symbol, scale, count);
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count++;
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});
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}
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export function RenderContainers(
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export function RenderSymbolDimensions(
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ctx: CanvasRenderingContext2D,
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depth: number,
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scale: number,
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containers: Map<string, IContainerModel>,
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container: IContainerModel,
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x: number,
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y: number
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currentTransform: [number, number]
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): void {
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ctx.save();
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ctx.strokeStyle = container.properties.style?.stroke ?? '#000000';
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ctx.fillStyle = container.properties.style?.fill ?? '#000000';
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ctx.lineWidth = Number(container.properties.style?.strokeWidth ?? 1);
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ctx.globalAlpha = Number(container.properties.style?.fillOpacity ?? 1);
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ctx.fillRect(x, y, container.properties.width, container.properties.height);
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ctx.globalAlpha = Number(container.properties.style?.strokeOpacity ?? 1);
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ctx.strokeRect(x, y, container.properties.width, container.properties.height);
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const depthOffset = (DIMENSION_MARGIN * (depth + 1)) / scale;
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const containerLeftDim = -depthOffset;
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const containerTopDim = -depthOffset;
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const containerBottomDim = depthOffset;
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const containerRightDim = depthOffset;
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const dimMapped = [containerLeftDim, containerBottomDim, containerTopDim, containerRightDim];
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AddContainerDimensions(ctx, containers, container, dimMapped, currentTransform, scale, depth);
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ctx.restore();
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}
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@ -4,8 +4,8 @@ import { DIMENSION_MARGIN } from '../../utils/default';
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const IMAGE_CACHE = new Map<string, HTMLImageElement>();
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export function RenderSymbol(
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symbol: ISymbolModel,
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ctx: CanvasRenderingContext2D,
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symbol: ISymbolModel,
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scale: number): void {
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const href = symbol.config.Image.Base64Image ?? symbol.config.Image.Url;
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@ -10,7 +10,8 @@ import { RenderSelector } from '../Canvas/Selector';
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import { SelectorMode, SVG } from '../SVG/SVG';
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import { useState } from 'react';
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import { type ISymbolModel } from '../../Interfaces/ISymbolModel';
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import { RenderContainers, RenderDimensions, RenderSymbols } from '../Canvas/Renderer';
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import { RenderContainers, RenderContainerDimensions, RenderSymbols } from '../Canvas/Renderer';
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import { RenderContainer } from '../Canvas/Container';
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interface IViewerProps {
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className: string
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@ -78,7 +79,12 @@ export function Viewer({
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}
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if (USE_EXPERIMENTAL_CANVAS_API) {
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function Draw(ctx: CanvasRenderingContext2D, frameCount: number, scale: number, translatePos: IPoint): void {
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function Draw(
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ctx: CanvasRenderingContext2D,
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frameCount: number,
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scale: number,
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translatePos: IPoint
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): void {
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if (mainContainer === undefined) {
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return;
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}
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@ -93,30 +99,12 @@ export function Viewer({
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ctx.setTransform(scale, 0, 0, scale, translatePos.x, translatePos.y);
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ctx.fillStyle = '#000000';
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const it = MakeRecursionDFSIterator(mainContainer, current.containers, 0, [0, 0]);
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for (const { container, depth, currentTransform } of it) {
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const [x, y] = [
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container.properties.x + currentTransform[0],
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container.properties.y + currentTransform[1]
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];
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// Draw container
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RenderContainers(ctx, container, x, y);
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// Draw dimensions
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RenderDimensions(
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ctx,
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leftDim,
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bottomDim,
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topDim,
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rightDim,
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depth,
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scale,
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current.containers,
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container,
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currentTransform
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);
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}
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// Draw containers and symbol dimensions
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RenderContainers(
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ctx,
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mainContainer,
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current.containers,
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leftDim, bottomDim, topDim, rightDim, scale);
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// Draw selector
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RenderSelector(ctx, frameCount, {
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@ -124,8 +112,8 @@ export function Viewer({
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scale,
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selected: selectedContainer
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});
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// Draw symbols
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RenderSymbols(current, ctx, scale);
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// Draw symbols and symbol dimensions
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RenderSymbols(ctx, current, scale);
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ctx.restore();
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}
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return (
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