312 lines
10 KiB
TypeScript
312 lines
10 KiB
TypeScript
/**
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* @module RigidBodyBehaviors
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* Apply the following contraints to the `container` :
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* - The container must be kept inside its parent
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* - The container must find an unallocated space within the parent
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* If the contraints fails, an error message will be returned
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*/
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import { IContainerModel } from '../../../Interfaces/IContainerModel';
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import { ISizePointer } from '../../../Interfaces/ISizePointer';
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/**
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* "Transform the container into a rigid body"
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* Apply the following contraints to the `container` :
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* - The container must be kept inside its parent
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* - The container must find an unallocated space within the parent
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* If the contraints fails, an error message will be returned
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* @param container Container to apply its rigid body properties
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* @returns A rigid body container
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*/
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export function RecalculatePhysics(
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container: IContainerModel
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): IContainerModel {
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container = constraintBodyInsideParent(container);
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container = constraintBodyInsideUnallocatedWidth(container);
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return container;
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}
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/**
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* Limit a rect inside a parent rect by applying the following rules :
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* it cannot be bigger than the parent
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* it cannot go out of bound
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* Mutates and returns the container
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* @param container
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* @returns Updated container
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*/
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function constraintBodyInsideParent(
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container: IContainerModel
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): IContainerModel {
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if (container.parent === null || container.parent === undefined) {
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return container;
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}
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const parentProperties = container.parent.properties;
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const parentWidth = parentProperties.width;
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const parentHeight = parentProperties.height;
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return constraintBodyInsideSpace(container, 0, 0, parentWidth, parentHeight);
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}
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/**
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* Limit a container inside a rectangle
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* Mutates and returns the container
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* @param container A container
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* @param x x of top left of the rectangle
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* @param y y of top left of the rectangle
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* @param width width of the rectangle
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* @param height height of the rectangle
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* @returns Updated container
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*/
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function constraintBodyInsideSpace(
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container: IContainerModel,
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x: number,
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y: number,
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width: number,
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height: number
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): IContainerModel {
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const containerProperties = container.properties;
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const containerX = containerProperties.x;
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const containerY = containerProperties.y;
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const containerWidth = containerProperties.width;
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const containerHeight = containerProperties.height;
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// Check size bigger than parent
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const isBodyLargerThanParent = containerWidth > width;
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const isBodyTallerThanParentHeight = containerHeight > height;
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if (isBodyLargerThanParent || isBodyTallerThanParentHeight) {
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if (isBodyLargerThanParent) {
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containerProperties.x = x;
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containerProperties.width = width;
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}
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if (isBodyTallerThanParentHeight) {
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containerProperties.y = y;
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containerProperties.height = height;
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}
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return container;
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}
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// Check horizontal out of bound
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if (containerX < x) {
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containerProperties.x = x;
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}
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if (containerX + containerWidth > x + width) {
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containerProperties.x = x + width - containerWidth;
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}
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// Check vertical out of bound
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if (containerY < y) {
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containerProperties.y = y;
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}
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if (containerY + containerHeight > y + height) {
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containerProperties.y = y + height - containerHeight;
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}
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return container;
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}
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/**
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* Constraint the container inside unallocated width/space of the parent container
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* If there is no unalloacted width/space, an error will be thrown
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* Mutates and returns the container
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* @param container
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* @returns Updated container
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*/
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export function constraintBodyInsideUnallocatedWidth(
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container: IContainerModel
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): IContainerModel {
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if (container.parent === null) {
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return container;
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}
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// Get the available spaces of the parent
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const availableWidths = getAvailableWidths(container.parent, container);
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const containerX = container.properties.x;
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const containerWidth = container.properties.width;
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// Check if there is still some space
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if (availableWidths.length === 0) {
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throw new Error(
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'No available space found on the parent container. Try to free the parent a little before placing it inside.'
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);
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}
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const middle = containerX + containerWidth / 2;
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// Sort the available width to find the space with the closest position
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availableWidths.sort(
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(width1, width2) => {
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let compared1X = width1.x;
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if (width1.x < containerX) {
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compared1X = width1.x + width1.width - containerWidth;
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}
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let compared2X = width2.x;
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if (width2.x < containerX) {
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compared2X = width2.x + width2.width - containerWidth;
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}
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return Math.abs(compared1X - middle) - Math.abs(compared2X - middle);
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}
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);
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// Check if the container actually fit inside
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// It will usually fit if it was alrady fitting
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const availableWidthFound = availableWidths.find((width) =>
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isFitting(container, width)
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);
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if (availableWidthFound === undefined) {
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// Otherwise, it is possible that it does not fit
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// There is two way to reach this part of the code
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// 1) Enable isRigidBody such as width > availableWidth.width
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// 2) Resize a container such as width > availableWidth.width
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// We want the container to fit automatically inside the available space
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// even if it means to resize the container
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// The end goal is that the code never show the error message no matter what action is done
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// TODO: Actually give an option to not fit and show the error message shown below
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const availableWidth = availableWidths[0];
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container.properties.x = availableWidth.x;
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container.properties.width = availableWidth.width;
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// throw new Error('[constraintBodyInsideUnallocatedWidth] BIGERR: No available space found on the parent container, even though there is some.');
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return container;
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}
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return constraintBodyInsideSpace(
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container,
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availableWidthFound.x,
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0,
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availableWidthFound.width,
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container.parent.properties.height
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);
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}
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/**
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* Get the unallocated widths inside a container
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* An allocated width is defined by its the widths of the children that are rigid bodies.
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* An example of this allocation system is the disk space of an hard drive
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* (except the fact that disk space is divided by block).
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* @param container Container where to find an available width
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* @param exception Container to exclude of the widths (since a container will be moved, it might need to be excluded)
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* @returns {ISizePointer[]} Array of unallocated widths (x=position of the unallocated space, width=size of the allocated space)
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*/
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function getAvailableWidths(
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container: IContainerModel,
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exception: IContainerModel
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): ISizePointer[] {
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// Initialize the first size pointer
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// which takes full width of the available space
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const x = 0;
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const width = container.properties.width;
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let unallocatedSpaces: ISizePointer[] = [{ x, width }];
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// We will only uses containers that also are rigid or are anchors
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const solidBodies = container.children.filter(
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(child) => child.properties.isRigidBody || child.properties.isAnchor
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);
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for (const child of solidBodies) {
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// Ignore the exception
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if (child === exception) {
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continue;
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}
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const childX = child.properties.x;
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const childWidth = child.properties.width;
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// get the space of the child that is inside the parent
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let newUnallocatedSpace: ISizePointer[] = [];
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// We will iterate on a mutable variable in order to divide it
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for (const unallocatedSpace of unallocatedSpaces) {
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// In order to find unallocated space,
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// We need to calculate the overlap between the two containers
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// We only works with widths meaning in 1D (with lines)
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const newUnallocatedWidths = getAvailableWidthsTwoLines(
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unallocatedSpace.x,
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unallocatedSpace.x + unallocatedSpace.width,
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childX,
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childX + childWidth
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);
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// Concat the new list of SizePointer pointing to availables spaces
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newUnallocatedSpace = newUnallocatedSpace.concat(newUnallocatedWidths);
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}
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// Finally update the availables spaces found, loop again with it
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unallocatedSpaces = newUnallocatedSpace;
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}
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return unallocatedSpaces;
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}
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/**
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* Returns the unallocated widths between two lines in 1D
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* @param unalloctedSpaceLeft left of the first line
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* @param unallocatedSpaceRight rigth of the first line
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* @param rectLeft left of the second line
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* @param rectRight right of the second line
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* @returns Available widths
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*/
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function getAvailableWidthsTwoLines(
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unalloctedSpaceLeft: number,
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unallocatedSpaceRight: number,
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rectLeft: number,
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rectRight: number
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): ISizePointer[] {
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if (unallocatedSpaceRight < rectLeft ||
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unalloctedSpaceLeft > rectRight
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) {
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// object 1 and 2 are not overlapping
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return [{
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x: unalloctedSpaceLeft,
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width: unallocatedSpaceRight - unalloctedSpaceLeft
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}];
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}
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if (rectLeft < unalloctedSpaceLeft && rectRight > unallocatedSpaceRight) {
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// object 2 is overlapping full width
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return [];
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}
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if (unalloctedSpaceLeft >= rectLeft) {
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// object 2 is partially overlapping on the left
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return [
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{
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x: rectRight,
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width: unallocatedSpaceRight - rectRight
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}
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];
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}
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if (rectRight >= unallocatedSpaceRight) {
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// object 2 is partially overlapping on the right
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return [
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{
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x: unalloctedSpaceLeft,
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width: rectRight - unalloctedSpaceLeft
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}
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];
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}
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// object 2 is overlapping in the middle
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return [
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{
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x: unalloctedSpaceLeft,
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width: rectLeft - unalloctedSpaceLeft
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},
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{
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x: rectRight,
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width: unallocatedSpaceRight - rectRight
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}
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];
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}
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/**
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* Check if a container can fit inside a size space
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* @param container Container to check
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* @param sizePointer Size space to check
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* @returns
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*/
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const isFitting = (
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container: IContainerModel,
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sizePointer: ISizePointer
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): boolean => container.properties.width <= sizePointer.width;
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