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6 changed files with 610 additions and 11 deletions
|
@ -171,6 +171,24 @@ class LookupOp(InfixExpr):
|
||||||
did_you_mean=(self.property_name, self.lhs.type.properties.keys()),
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did_you_mean=(self.property_name, self.lhs.type.properties.keys()),
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||||||
)
|
)
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||||||
|
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||||||
|
@validate("property")
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|
def property_deprecated(self):
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||||||
|
if self.lhs.type is None or not (
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|
isinstance(self.lhs.type, gir.Class)
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|
or isinstance(self.lhs.type, gir.Interface)
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|
):
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|
return
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|
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||||||
|
if property := self.lhs.type.properties.get(self.property_name):
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|
if property.deprecated:
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|
hints = []
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||||||
|
if property.deprecated_doc:
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|
hints.append(property.deprecated_doc)
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|
raise DeprecatedWarning(
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|
f"{property.signature} is deprecated",
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|
hints=hints,
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|
)
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|
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||||||
|
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||||||
class CastExpr(InfixExpr):
|
class CastExpr(InfixExpr):
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grammar = [
|
grammar = [
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|
|
|
@ -149,7 +149,7 @@ class LanguageServer:
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|
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||||||
def _send(self, data):
|
def _send(self, data):
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data["jsonrpc"] = "2.0"
|
data["jsonrpc"] = "2.0"
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||||||
line = json.dumps(data, separators=(",", ":")) + "\r\n"
|
line = json.dumps(data, separators=(",", ":"))
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printerr("output: " + line)
|
printerr("output: " + line)
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sys.stdout.write(
|
sys.stdout.write(
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||||||
f"Content-Length: {len(line.encode())}\r\nContent-Type: application/vscode-jsonrpc; charset=utf-8\r\n\r\n{line}"
|
f"Content-Length: {len(line.encode())}\r\nContent-Type: application/vscode-jsonrpc; charset=utf-8\r\n\r\n{line}"
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||||||
|
|
481
docs/tutorial.rst
Normal file
481
docs/tutorial.rst
Normal file
|
@ -0,0 +1,481 @@
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|
========
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|
Tutorial
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||||||
|
========
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||||||
|
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|
.. margin at column 75
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|
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|
Read this if you want to learn how to use Blueprint and never used
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|
the XML syntax that can be read by GtkBuilder.
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|
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||||||
|
For compatibility with Blueprint IDE extensions, blueprint files
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|
should end with ``.blp``.
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|
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||||||
|
|
||||||
|
Namespaces
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||||||
|
----------
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|
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|
Blueprint needs the widget library to be imported. These include Gtk,
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|
Libadwaita, Shumate, etc. To import a namespace, write ``using`` followed
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|
by the library and version number.
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||||||
|
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||||||
|
.. code-block::
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|
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|
using Gtk 4.0;
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|
using Adw 1;
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|
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|
The Gtk import is required in all blueprints and the minor version
|
||||||
|
number must be 0.
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||||||
|
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||||||
|
|
||||||
|
Comments
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||||||
|
--------
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||||||
|
|
||||||
|
Blueprint has inline or multi-line comments
|
||||||
|
|
||||||
|
.. code-block::
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||||||
|
|
||||||
|
// This is an inline comment
|
||||||
|
/* This is
|
||||||
|
a multiline
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||||||
|
comment */
|
||||||
|
|
||||||
|
Multi-line comments can't have inner multi-line comments. The compiler
|
||||||
|
will interpret the inner comment's closing token as the outer comment's
|
||||||
|
closing token. For example, the following will not compile:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
// Bad comment below:
|
||||||
|
/* Outer comment
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||||||
|
/* Inner comment */
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
Widgets
|
||||||
|
-------
|
||||||
|
|
||||||
|
Create widgets in the following format:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Namespace.WidgetClass {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
The Gtk namespace is implied for widgets, so you can just write the
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||||||
|
widget class
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||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Box {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Other namespaces must be written explicitly.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Adw.Leaflet {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Consult the widget library's documentation for a list of widgets.
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||||||
|
A good place to start is
|
||||||
|
`the Gtk4 widget list <https://docs.gtk.org/gtk4/index.html>`_.
|
||||||
|
|
||||||
|
Naming Widgets
|
||||||
|
~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Widgets can be given a **name/ID** so that they can be referenced by your
|
||||||
|
program or other widgets in the blueprint.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Namespace.WidgetClass widget_id {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Any time you want to use this widget as a property (more about that in the
|
||||||
|
next section) or something else, write the widget's **ID** (e.g.
|
||||||
|
``main_window``).
|
||||||
|
|
||||||
|
|
||||||
|
Properties
|
||||||
|
----------
|
||||||
|
|
||||||
|
Every widget has properties defined by their GObject class.
|
||||||
|
For example, the Libadwaita documentation lists the
|
||||||
|
`properties of the Toast class <https://gnome.pages.gitlab.gnome.org/libadwaita/doc/1.2/class.Toast.html#properties>`_.
|
||||||
|
Write properties inside the curly brackets of a widget:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Namespace.WidgetClass {
|
||||||
|
property-name: value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Properties values are *all lowercase* (except strings) and must end with a
|
||||||
|
semicolon (``;``).
|
||||||
|
|
||||||
|
Property Types
|
||||||
|
~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
These are the **types** of values that can be used in properties:
|
||||||
|
- Booleans: ``true``, ``false``
|
||||||
|
- Numbers: e.g. ``1``, ``1.5``, ``-2``, ``-2.5``
|
||||||
|
- Strings (single- or double-quoted): e.g. ``"a string"``, ``'another string'``
|
||||||
|
- Enums
|
||||||
|
- Widgets
|
||||||
|
|
||||||
|
Properties are **strongly typed**, so you can't use, for example, a string
|
||||||
|
for the orientation property, which requires an ``Orientation`` enum
|
||||||
|
vartiant as its value.
|
||||||
|
|
||||||
|
Enum Properties
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
In the Gtk documentation, enum variants have long names and are
|
||||||
|
capitalized. For example, these are the
|
||||||
|
`Orientation <https://docs.gtk.org/gtk4/enum.Orientation.html>`_
|
||||||
|
enum variants:
|
||||||
|
|
||||||
|
- GTK_ORIENTATION_HORIZONTAL
|
||||||
|
- GTK_ORIENTATION_VERTICAL
|
||||||
|
|
||||||
|
In the blueprint, you would only write the *variant* part of the enum in
|
||||||
|
*lowercase*, just like you would in the XML.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Box {
|
||||||
|
orientation: horizontal;
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget Properties
|
||||||
|
~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Some widgets take other widgets as properties. For example, the
|
||||||
|
``Gtk.StackSidebar`` has a stack property which takes a ``Gtk.Stack`` widget.
|
||||||
|
You can create a new widget for the value, or you can reference another
|
||||||
|
widget by its **ID**.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
StackSidebar {
|
||||||
|
stack: Stack { };
|
||||||
|
}
|
||||||
|
|
||||||
|
OR
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
StackSidebar {
|
||||||
|
stack: my_stack;
|
||||||
|
}
|
||||||
|
|
||||||
|
Stack my_stack {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Note the use of a semicolon at the end of the property in both cases.
|
||||||
|
Inline widget properties are not exempt of this rule.
|
||||||
|
|
||||||
|
|
||||||
|
Property Bindings
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
If you want a widget's property to have the same value as another widget's
|
||||||
|
property (without hard-coding the value), you could ``bind`` two widgets'
|
||||||
|
properties of the same type. Bindings must reference a *source* widget by
|
||||||
|
**ID**. As long as the two properties have the same type, you can bind
|
||||||
|
properties of different names and of widgets with different widget classes.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Box my_box {
|
||||||
|
halign: fill; // Source
|
||||||
|
}
|
||||||
|
|
||||||
|
Button {
|
||||||
|
valign: bind my_box.halign; // Target
|
||||||
|
}
|
||||||
|
|
||||||
|
Binding Flags
|
||||||
|
~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Modify the behavior of bindings with flags. Flags are written after the
|
||||||
|
binding. The default behavior is that the *Target*'s value will be
|
||||||
|
changed to the *Source*'s value when the binding is created and when the
|
||||||
|
*Source* value changes.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Box my_box {
|
||||||
|
hexpand: true; // Source
|
||||||
|
}
|
||||||
|
|
||||||
|
Button {
|
||||||
|
vexpand: bind my_box.hexpand inverted bidirectional; // Target
|
||||||
|
}
|
||||||
|
|
||||||
|
no-sync-create
|
||||||
|
Prevent setting the *Tartget* with the *Source*'s value,
|
||||||
|
updating the target value when the *Source* value changes, not when
|
||||||
|
the binding is first created. Useful when the *Target* property has
|
||||||
|
another initial value that is not the *Source* value.
|
||||||
|
|
||||||
|
bidirectional
|
||||||
|
When either the *Source* or *Target* value is modified, the other's
|
||||||
|
value will be updated. For example, if the logic of the program
|
||||||
|
changes the Button's vexpand value to ``false``, then the Box's halign
|
||||||
|
value will also be updated to ``false``.
|
||||||
|
|
||||||
|
inverted
|
||||||
|
If the property is a boolean, the value of the bind can be negated
|
||||||
|
with this flag. For example, if the Box's hexpand property is ``true``,
|
||||||
|
the Button's vexpand property will be ``false`` in the code above.
|
||||||
|
|
||||||
|
|
||||||
|
Signals
|
||||||
|
-------
|
||||||
|
|
||||||
|
Gtk allows you to register signals in your program. This can be done by
|
||||||
|
getting the object from the GtkBuilder and connecting a handler to the
|
||||||
|
signal. Or register the handler with the application and reference it in
|
||||||
|
the blueprint.
|
||||||
|
|
||||||
|
Signals have an *event name*, a *handler* (aka callback), and optionally
|
||||||
|
some *flags*. Each widget will have a set of defined signals. Consult the
|
||||||
|
widget's documentation for a list of its signals.
|
||||||
|
|
||||||
|
To register a handler with the application, consult the documentation for
|
||||||
|
your language's bindings of Gtk.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
WidgetClass {
|
||||||
|
event_name => handler_name() flags;
|
||||||
|
}
|
||||||
|
|
||||||
|
.. TODO: add a list of flags and their descriptions
|
||||||
|
|
||||||
|
By default, signals in the blueprint will pass the widget that the signal
|
||||||
|
is for as an argument to the *handler*. However, you can specify the
|
||||||
|
widget that is passed to the handler by referencing its **ID** inside the
|
||||||
|
parenthesis.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Label my_label {
|
||||||
|
label: "Hide me";
|
||||||
|
}
|
||||||
|
|
||||||
|
Button {
|
||||||
|
clicked => hide_widget(my_label);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Custom Widget Classes
|
||||||
|
---------------------
|
||||||
|
|
||||||
|
Some programs have custom widgets defined in their logic, so blueprint
|
||||||
|
won't know that they exist. Writing widgets not defined in the GIR will
|
||||||
|
result in an error. Prepend a custom widget with a period (``.``) to prevent the
|
||||||
|
compiler from trying to validate the widget. This is essentially saying
|
||||||
|
the widget has no *namespace*.
|
||||||
|
|
||||||
|
To register a custom widget with the application consult the documentation
|
||||||
|
for your language's bindings of Gtk.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
.MyCustomWidget {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Templates
|
||||||
|
---------
|
||||||
|
.. TODO
|
||||||
|
|
||||||
|
|
||||||
|
CSS Style Classes
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
.. TODO: Unsure if to group styles with widget-specific items
|
||||||
|
|
||||||
|
Widgets can be given style classes that can be used with your CSS or
|
||||||
|
`predefined styles <https://gnome.pages.gitlab.gnome.org/libadwaita/doc/1.2/style-classes.html>`_
|
||||||
|
in libraries like Libadwaita.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Button {
|
||||||
|
label: "Click me";
|
||||||
|
styles ["my-style", "pill"]
|
||||||
|
}
|
||||||
|
|
||||||
|
Note the lack of a *colon* after "styles" and a *semicolon* at the end of
|
||||||
|
the line. This syntax looks like the properties syntax, but it compiles to
|
||||||
|
XML completely different from properties.
|
||||||
|
|
||||||
|
Consult your language's bindings of Gtk to use a CSS file.
|
||||||
|
|
||||||
|
Non-property Elements
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Some widgets will have elements which are not properties, but they sort
|
||||||
|
of act like properties. Most of the time they will be specific only to a
|
||||||
|
certain widget. *Styles* is one of these elements, except that styles can
|
||||||
|
be used for any widget. Similar to how every widget has styles,
|
||||||
|
``Gtk.ComboBoxText`` has *items*:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Gtk.ComboBoxText {
|
||||||
|
items [
|
||||||
|
item1: "Item 1",
|
||||||
|
item2: _("Items can be translated"),
|
||||||
|
"The item ID is not required",
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
See :doc:`examples <examples#widget-specific-items>` for a list of more of these
|
||||||
|
widget-specific items.
|
||||||
|
|
||||||
|
|
||||||
|
Menus
|
||||||
|
-----
|
||||||
|
|
||||||
|
Menus are usually the widgets that are placed along the top-bar of a
|
||||||
|
window, or pop up when you right-click some other widget. In Blueprint, a
|
||||||
|
``menu`` is a ``Gio.MenuModel`` that can be shown by MenuButtons or other
|
||||||
|
widgets.
|
||||||
|
|
||||||
|
In Blueprint, a ``menu`` can have *items*, *sections*, and *submenus*.
|
||||||
|
Like widgets, a ``menu`` can also be given an **ID**.
|
||||||
|
The `Menu Model section of the Gtk.PopoverMenu documentation <https://docs.gtk.org/gtk4/class.PopoverMenu.html#menu-models>`_
|
||||||
|
has complete details on the menu model.
|
||||||
|
|
||||||
|
Here is an example of a menu:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
menu my_menu {
|
||||||
|
section {
|
||||||
|
label: "File";
|
||||||
|
item {
|
||||||
|
label: "Open";
|
||||||
|
action: "win.open";
|
||||||
|
icon-name: "document-open-symbolic";
|
||||||
|
}
|
||||||
|
item {
|
||||||
|
label: "Save";
|
||||||
|
action: "win.save";
|
||||||
|
icon-name: "document-save-symbolic";
|
||||||
|
}
|
||||||
|
submenu {
|
||||||
|
label: "Save As";
|
||||||
|
icon-name: "document-save-as-symbolic";
|
||||||
|
item {
|
||||||
|
label: "PDF";
|
||||||
|
action: "win.save_as_pdf";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
There is a shorthand for *items*. Items require at least a label. The
|
||||||
|
action and icon-name are optional.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
menu {
|
||||||
|
item ( "Item 2" )
|
||||||
|
item ( "Item 2", "app.action", "icon-name" )
|
||||||
|
}
|
||||||
|
|
||||||
|
A widget that uses a ``menu`` is ``Gtk.MenuButton``. It has the *menu-model*
|
||||||
|
property, which takes a menu. Write the menu at the root of the blueprint
|
||||||
|
(meaning not inside any widgets) and reference it by **ID**.
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
MenuButton {
|
||||||
|
menu-model: my_menu;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Child Types
|
||||||
|
-----------
|
||||||
|
|
||||||
|
Child types describe how a child widget is placed on a parent widget. For
|
||||||
|
example, HeaderBar widgets can have children placed either at the *start*
|
||||||
|
or the *end* of the HeaderBar. Child widgets of HeaderBars can have the
|
||||||
|
*start* or *end* types. Values for child types a widget can have are
|
||||||
|
defined in the widget's documentation.
|
||||||
|
|
||||||
|
Child types in blueprint are written between square brackets (``[`` ``]``) and before
|
||||||
|
the child the type is for.
|
||||||
|
|
||||||
|
The following blueprint code...
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
HeaderBar {
|
||||||
|
[start]
|
||||||
|
Button {
|
||||||
|
label: "Button";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
\... would look like this:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
| Button |
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
And the following blueprint code...
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
HeaderBar {
|
||||||
|
[end]
|
||||||
|
Button {
|
||||||
|
label: "Button";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
\... would look like this:
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
| Button |
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
|
||||||
|
Translatable Strings
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
Mark any string as translatable using this syntax: ``_("...")``.
|
||||||
|
|
||||||
|
Two strings that are the same in English could be translated in different
|
||||||
|
ways in other languages because of different *contexts*. Translatable
|
||||||
|
strings with context look like this: ``C_("context", "...")``. An example
|
||||||
|
where a context is needed is the word "have", which in Spanish could
|
||||||
|
translate to "tener" or "haber".
|
||||||
|
|
||||||
|
.. code-block::
|
||||||
|
|
||||||
|
Label {
|
||||||
|
label: C_("1st have", "have");
|
||||||
|
}
|
||||||
|
|
||||||
|
Label {
|
||||||
|
label: C_("2nd have", "have");
|
||||||
|
}
|
||||||
|
|
||||||
|
See `translations <translations.html>`_ for more details.
|
|
@ -1,9 +0,0 @@
|
||||||
using Gtk 4.0;
|
|
||||||
|
|
||||||
Dialog {
|
|
||||||
use-header-bar: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Window {
|
|
||||||
keys-changed => $on_window_keys_changed();
|
|
||||||
}
|
|
|
@ -1 +0,0 @@
|
||||||
3,1,6,Gtk.Dialog is deprecated
|
|
110
tests/test_deprecations.py
Normal file
110
tests/test_deprecations.py
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
# test_samples.py
|
||||||
|
#
|
||||||
|
# Copyright 2024 James Westman <james@jwestman.net>
|
||||||
|
#
|
||||||
|
# This file is free software; you can redistribute it and/or modify it
|
||||||
|
# under the terms of the GNU Lesser General Public License as
|
||||||
|
# published by the Free Software Foundation; either version 3 of the
|
||||||
|
# License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This file is distributed in the hope that it will be useful, but
|
||||||
|
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
# Lesser General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU Lesser General Public
|
||||||
|
# License along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
#
|
||||||
|
# SPDX-License-Identifier: LGPL-3.0-or-later
|
||||||
|
|
||||||
|
|
||||||
|
import unittest
|
||||||
|
|
||||||
|
import gi
|
||||||
|
|
||||||
|
gi.require_version("Gtk", "4.0")
|
||||||
|
from gi.repository import Gtk
|
||||||
|
|
||||||
|
from blueprintcompiler import parser, tokenizer
|
||||||
|
from blueprintcompiler.errors import DeprecatedWarning, PrintableError
|
||||||
|
|
||||||
|
# Testing deprecation warnings requires special handling because libraries can add deprecations with new versions,
|
||||||
|
# causing tests to break if we're not careful.
|
||||||
|
|
||||||
|
|
||||||
|
class TestDeprecations(unittest.TestCase):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
|
||||||
|
self.gtkVersion = f"{Gtk.get_major_version()}.{Gtk.get_minor_version()}.{Gtk.get_micro_version()}"
|
||||||
|
|
||||||
|
def assertDeprecation(self, blueprint: str, message: str):
|
||||||
|
try:
|
||||||
|
tokens = tokenizer.tokenize(blueprint)
|
||||||
|
_ast, errors, warnings = parser.parse(tokens)
|
||||||
|
|
||||||
|
self.assertIsNone(errors)
|
||||||
|
self.assertEqual(len(warnings), 1)
|
||||||
|
self.assertIsInstance(warnings[0], DeprecatedWarning)
|
||||||
|
self.assertEqual(warnings[0].message, message)
|
||||||
|
except PrintableError as e: # pragma: no cover
|
||||||
|
e.pretty_print("<deprecations test>", blueprint)
|
||||||
|
raise AssertionError()
|
||||||
|
|
||||||
|
def test_class_deprecation(self):
|
||||||
|
if Gtk.check_version(4, 10, 0) is not None:
|
||||||
|
self.skipTest(f"Gtk.Dialog is not deprecated in GTK {self.gtkVersion}")
|
||||||
|
|
||||||
|
blueprint = """
|
||||||
|
using Gtk 4.0;
|
||||||
|
|
||||||
|
Dialog {
|
||||||
|
use-header-bar: 1;
|
||||||
|
}
|
||||||
|
"""
|
||||||
|
message = "Gtk.Dialog is deprecated"
|
||||||
|
|
||||||
|
self.assertDeprecation(blueprint, message)
|
||||||
|
|
||||||
|
def test_property_deprecation(self):
|
||||||
|
self.skipTest(
|
||||||
|
"gobject-introspection does not currently write property deprecations to the typelib. See <https://gitlab.gnome.org/GNOME/gobject-introspection/-/merge_requests/410>."
|
||||||
|
)
|
||||||
|
|
||||||
|
if Gtk.check_version(4, 4, 0) is not None:
|
||||||
|
self.skipTest(
|
||||||
|
f"Gtk.DropTarget:drop is not deprecated in GTK {self.gtkVersion}"
|
||||||
|
)
|
||||||
|
|
||||||
|
blueprint = """
|
||||||
|
using Gtk 4.0;
|
||||||
|
|
||||||
|
$MyObject {
|
||||||
|
a: bind drop_target.drop;
|
||||||
|
}
|
||||||
|
|
||||||
|
DropTarget drop_target {
|
||||||
|
}
|
||||||
|
"""
|
||||||
|
|
||||||
|
message = "Gtk.DropTarget:drop is deprecated"
|
||||||
|
|
||||||
|
self.assertDeprecation(blueprint, message)
|
||||||
|
|
||||||
|
def test_signal_deprecation(self):
|
||||||
|
if Gtk.check_version(4, 10, 0) is not None:
|
||||||
|
self.skipTest(
|
||||||
|
f"Gtk.Window::keys-changed is not deprecated in GTK {self.gtkVersion}"
|
||||||
|
)
|
||||||
|
|
||||||
|
blueprint = """
|
||||||
|
using Gtk 4.0;
|
||||||
|
|
||||||
|
Window {
|
||||||
|
keys-changed => $handler();
|
||||||
|
}
|
||||||
|
"""
|
||||||
|
|
||||||
|
message = "signal Gtk.Window::keys-changed () is deprecated"
|
||||||
|
|
||||||
|
self.assertDeprecation(blueprint, message)
|
Loading…
Add table
Add a link
Reference in a new issue