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8 changed files with 571 additions and 4 deletions
|
@ -81,8 +81,8 @@ class AdwBreakpointSetter(AstNode):
|
|||
return self.tokens["property"]
|
||||
|
||||
@property
|
||||
def value(self) -> Value:
|
||||
return self.children[Value][0]
|
||||
def value(self) -> T.Optional[Value]:
|
||||
return self.children[Value][0] if len(self.children[Value]) > 0 else None
|
||||
|
||||
@property
|
||||
def gir_class(self) -> T.Optional[GirType]:
|
||||
|
@ -106,7 +106,10 @@ class AdwBreakpointSetter(AstNode):
|
|||
return None
|
||||
|
||||
@property
|
||||
def document_symbol(self) -> DocumentSymbol:
|
||||
def document_symbol(self) -> T.Optional[DocumentSymbol]:
|
||||
if self.value is None:
|
||||
return None
|
||||
|
||||
return DocumentSymbol(
|
||||
f"{self.object_id}.{self.property_name}",
|
||||
SymbolKind.Property,
|
||||
|
|
|
@ -308,6 +308,9 @@ class XmlOutput(OutputFormat):
|
|||
|
||||
elif isinstance(extension, AdwBreakpointSetters):
|
||||
for setter in extension.setters:
|
||||
if setter.value is None:
|
||||
continue
|
||||
|
||||
attrs = {}
|
||||
|
||||
if isinstance(setter.value.child, Translated):
|
||||
|
|
|
@ -73,6 +73,7 @@ class XmlEmitter:
|
|||
self._needs_newline = False
|
||||
|
||||
def put_cdata(self, text: str):
|
||||
text = text.replace("]]>", "]]]]><![CDATA[>")
|
||||
self.result += f"<![CDATA[{text}]]>"
|
||||
self._needs_newline = False
|
||||
|
||||
|
|
481
docs/tutorial.rst
Normal file
481
docs/tutorial.rst
Normal file
|
@ -0,0 +1,481 @@
|
|||
========
|
||||
Tutorial
|
||||
========
|
||||
|
||||
.. margin at column 75
|
||||
|
||||
Read this if you want to learn how to use Blueprint and never used
|
||||
the XML syntax that can be read by GtkBuilder.
|
||||
|
||||
For compatibility with Blueprint IDE extensions, blueprint files
|
||||
should end with ``.blp``.
|
||||
|
||||
|
||||
Namespaces
|
||||
----------
|
||||
|
||||
Blueprint needs the widget library to be imported. These include Gtk,
|
||||
Libadwaita, Shumate, etc. To import a namespace, write ``using`` followed
|
||||
by the library and version number.
|
||||
|
||||
.. code-block::
|
||||
|
||||
using Gtk 4.0;
|
||||
using Adw 1;
|
||||
|
||||
The Gtk import is required in all blueprints and the minor version
|
||||
number must be 0.
|
||||
|
||||
|
||||
Comments
|
||||
--------
|
||||
|
||||
Blueprint has inline or multi-line comments
|
||||
|
||||
.. code-block::
|
||||
|
||||
// This is an inline comment
|
||||
/* This is
|
||||
a multiline
|
||||
comment */
|
||||
|
||||
Multi-line comments can't have inner multi-line comments. The compiler
|
||||
will interpret the inner comment's closing token as the outer comment's
|
||||
closing token. For example, the following will not compile:
|
||||
|
||||
.. code-block::
|
||||
|
||||
// Bad comment below:
|
||||
/* Outer comment
|
||||
/* Inner comment */
|
||||
*/
|
||||
|
||||
|
||||
Widgets
|
||||
-------
|
||||
|
||||
Create widgets in the following format:
|
||||
|
||||
.. code-block::
|
||||
|
||||
Namespace.WidgetClass {
|
||||
|
||||
}
|
||||
|
||||
The Gtk namespace is implied for widgets, so you can just write the
|
||||
widget class
|
||||
|
||||
.. code-block::
|
||||
|
||||
Box {
|
||||
|
||||
}
|
||||
|
||||
Other namespaces must be written explicitly.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Adw.Leaflet {
|
||||
|
||||
}
|
||||
|
||||
Consult the widget library's documentation for a list of widgets.
|
||||
A good place to start is
|
||||
`the Gtk4 widget list <https://docs.gtk.org/gtk4/index.html>`_.
|
||||
|
||||
Naming Widgets
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
Widgets can be given a **name/ID** so that they can be referenced by your
|
||||
program or other widgets in the blueprint.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Namespace.WidgetClass widget_id {
|
||||
|
||||
}
|
||||
|
||||
Any time you want to use this widget as a property (more about that in the
|
||||
next section) or something else, write the widget's **ID** (e.g.
|
||||
``main_window``).
|
||||
|
||||
|
||||
Properties
|
||||
----------
|
||||
|
||||
Every widget has properties defined by their GObject class.
|
||||
For example, the Libadwaita documentation lists the
|
||||
`properties of the Toast class <https://gnome.pages.gitlab.gnome.org/libadwaita/doc/1.2/class.Toast.html#properties>`_.
|
||||
Write properties inside the curly brackets of a widget:
|
||||
|
||||
.. code-block::
|
||||
|
||||
Namespace.WidgetClass {
|
||||
property-name: value;
|
||||
}
|
||||
|
||||
Properties values are *all lowercase* (except strings) and must end with a
|
||||
semicolon (``;``).
|
||||
|
||||
Property Types
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
These are the **types** of values that can be used in properties:
|
||||
- Booleans: ``true``, ``false``
|
||||
- Numbers: e.g. ``1``, ``1.5``, ``-2``, ``-2.5``
|
||||
- Strings (single- or double-quoted): e.g. ``"a string"``, ``'another string'``
|
||||
- Enums
|
||||
- Widgets
|
||||
|
||||
Properties are **strongly typed**, so you can't use, for example, a string
|
||||
for the orientation property, which requires an ``Orientation`` enum
|
||||
vartiant as its value.
|
||||
|
||||
Enum Properties
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
In the Gtk documentation, enum variants have long names and are
|
||||
capitalized. For example, these are the
|
||||
`Orientation <https://docs.gtk.org/gtk4/enum.Orientation.html>`_
|
||||
enum variants:
|
||||
|
||||
- GTK_ORIENTATION_HORIZONTAL
|
||||
- GTK_ORIENTATION_VERTICAL
|
||||
|
||||
In the blueprint, you would only write the *variant* part of the enum in
|
||||
*lowercase*, just like you would in the XML.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Box {
|
||||
orientation: horizontal;
|
||||
}
|
||||
|
||||
Widget Properties
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
Some widgets take other widgets as properties. For example, the
|
||||
``Gtk.StackSidebar`` has a stack property which takes a ``Gtk.Stack`` widget.
|
||||
You can create a new widget for the value, or you can reference another
|
||||
widget by its **ID**.
|
||||
|
||||
.. code-block::
|
||||
|
||||
StackSidebar {
|
||||
stack: Stack { };
|
||||
}
|
||||
|
||||
OR
|
||||
|
||||
.. code-block::
|
||||
|
||||
StackSidebar {
|
||||
stack: my_stack;
|
||||
}
|
||||
|
||||
Stack my_stack {
|
||||
|
||||
}
|
||||
|
||||
Note the use of a semicolon at the end of the property in both cases.
|
||||
Inline widget properties are not exempt of this rule.
|
||||
|
||||
|
||||
Property Bindings
|
||||
-----------------
|
||||
|
||||
If you want a widget's property to have the same value as another widget's
|
||||
property (without hard-coding the value), you could ``bind`` two widgets'
|
||||
properties of the same type. Bindings must reference a *source* widget by
|
||||
**ID**. As long as the two properties have the same type, you can bind
|
||||
properties of different names and of widgets with different widget classes.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Box my_box {
|
||||
halign: fill; // Source
|
||||
}
|
||||
|
||||
Button {
|
||||
valign: bind my_box.halign; // Target
|
||||
}
|
||||
|
||||
Binding Flags
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Modify the behavior of bindings with flags. Flags are written after the
|
||||
binding. The default behavior is that the *Target*'s value will be
|
||||
changed to the *Source*'s value when the binding is created and when the
|
||||
*Source* value changes.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Box my_box {
|
||||
hexpand: true; // Source
|
||||
}
|
||||
|
||||
Button {
|
||||
vexpand: bind my_box.hexpand inverted bidirectional; // Target
|
||||
}
|
||||
|
||||
no-sync-create
|
||||
Prevent setting the *Tartget* with the *Source*'s value,
|
||||
updating the target value when the *Source* value changes, not when
|
||||
the binding is first created. Useful when the *Target* property has
|
||||
another initial value that is not the *Source* value.
|
||||
|
||||
bidirectional
|
||||
When either the *Source* or *Target* value is modified, the other's
|
||||
value will be updated. For example, if the logic of the program
|
||||
changes the Button's vexpand value to ``false``, then the Box's halign
|
||||
value will also be updated to ``false``.
|
||||
|
||||
inverted
|
||||
If the property is a boolean, the value of the bind can be negated
|
||||
with this flag. For example, if the Box's hexpand property is ``true``,
|
||||
the Button's vexpand property will be ``false`` in the code above.
|
||||
|
||||
|
||||
Signals
|
||||
-------
|
||||
|
||||
Gtk allows you to register signals in your program. This can be done by
|
||||
getting the object from the GtkBuilder and connecting a handler to the
|
||||
signal. Or register the handler with the application and reference it in
|
||||
the blueprint.
|
||||
|
||||
Signals have an *event name*, a *handler* (aka callback), and optionally
|
||||
some *flags*. Each widget will have a set of defined signals. Consult the
|
||||
widget's documentation for a list of its signals.
|
||||
|
||||
To register a handler with the application, consult the documentation for
|
||||
your language's bindings of Gtk.
|
||||
|
||||
.. code-block::
|
||||
|
||||
WidgetClass {
|
||||
event_name => handler_name() flags;
|
||||
}
|
||||
|
||||
.. TODO: add a list of flags and their descriptions
|
||||
|
||||
By default, signals in the blueprint will pass the widget that the signal
|
||||
is for as an argument to the *handler*. However, you can specify the
|
||||
widget that is passed to the handler by referencing its **ID** inside the
|
||||
parenthesis.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Label my_label {
|
||||
label: "Hide me";
|
||||
}
|
||||
|
||||
Button {
|
||||
clicked => hide_widget(my_label);
|
||||
}
|
||||
|
||||
|
||||
Custom Widget Classes
|
||||
---------------------
|
||||
|
||||
Some programs have custom widgets defined in their logic, so blueprint
|
||||
won't know that they exist. Writing widgets not defined in the GIR will
|
||||
result in an error. Prepend a custom widget with a period (``.``) to prevent the
|
||||
compiler from trying to validate the widget. This is essentially saying
|
||||
the widget has no *namespace*.
|
||||
|
||||
To register a custom widget with the application consult the documentation
|
||||
for your language's bindings of Gtk.
|
||||
|
||||
.. code-block::
|
||||
|
||||
.MyCustomWidget {
|
||||
|
||||
}
|
||||
|
||||
|
||||
Templates
|
||||
---------
|
||||
.. TODO
|
||||
|
||||
|
||||
CSS Style Classes
|
||||
-----------------
|
||||
|
||||
.. TODO: Unsure if to group styles with widget-specific items
|
||||
|
||||
Widgets can be given style classes that can be used with your CSS or
|
||||
`predefined styles <https://gnome.pages.gitlab.gnome.org/libadwaita/doc/1.2/style-classes.html>`_
|
||||
in libraries like Libadwaita.
|
||||
|
||||
.. code-block::
|
||||
|
||||
Button {
|
||||
label: "Click me";
|
||||
styles ["my-style", "pill"]
|
||||
}
|
||||
|
||||
Note the lack of a *colon* after "styles" and a *semicolon* at the end of
|
||||
the line. This syntax looks like the properties syntax, but it compiles to
|
||||
XML completely different from properties.
|
||||
|
||||
Consult your language's bindings of Gtk to use a CSS file.
|
||||
|
||||
Non-property Elements
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Some widgets will have elements which are not properties, but they sort
|
||||
of act like properties. Most of the time they will be specific only to a
|
||||
certain widget. *Styles* is one of these elements, except that styles can
|
||||
be used for any widget. Similar to how every widget has styles,
|
||||
``Gtk.ComboBoxText`` has *items*:
|
||||
|
||||
.. code-block::
|
||||
|
||||
Gtk.ComboBoxText {
|
||||
items [
|
||||
item1: "Item 1",
|
||||
item2: _("Items can be translated"),
|
||||
"The item ID is not required",
|
||||
]
|
||||
}
|
||||
|
||||
See :doc:`examples <examples#widget-specific-items>` for a list of more of these
|
||||
widget-specific items.
|
||||
|
||||
|
||||
Menus
|
||||
-----
|
||||
|
||||
Menus are usually the widgets that are placed along the top-bar of a
|
||||
window, or pop up when you right-click some other widget. In Blueprint, a
|
||||
``menu`` is a ``Gio.MenuModel`` that can be shown by MenuButtons or other
|
||||
widgets.
|
||||
|
||||
In Blueprint, a ``menu`` can have *items*, *sections*, and *submenus*.
|
||||
Like widgets, a ``menu`` can also be given an **ID**.
|
||||
The `Menu Model section of the Gtk.PopoverMenu documentation <https://docs.gtk.org/gtk4/class.PopoverMenu.html#menu-models>`_
|
||||
has complete details on the menu model.
|
||||
|
||||
Here is an example of a menu:
|
||||
|
||||
.. code-block::
|
||||
|
||||
menu my_menu {
|
||||
section {
|
||||
label: "File";
|
||||
item {
|
||||
label: "Open";
|
||||
action: "win.open";
|
||||
icon-name: "document-open-symbolic";
|
||||
}
|
||||
item {
|
||||
label: "Save";
|
||||
action: "win.save";
|
||||
icon-name: "document-save-symbolic";
|
||||
}
|
||||
submenu {
|
||||
label: "Save As";
|
||||
icon-name: "document-save-as-symbolic";
|
||||
item {
|
||||
label: "PDF";
|
||||
action: "win.save_as_pdf";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
There is a shorthand for *items*. Items require at least a label. The
|
||||
action and icon-name are optional.
|
||||
|
||||
.. code-block::
|
||||
|
||||
menu {
|
||||
item ( "Item 2" )
|
||||
item ( "Item 2", "app.action", "icon-name" )
|
||||
}
|
||||
|
||||
A widget that uses a ``menu`` is ``Gtk.MenuButton``. It has the *menu-model*
|
||||
property, which takes a menu. Write the menu at the root of the blueprint
|
||||
(meaning not inside any widgets) and reference it by **ID**.
|
||||
|
||||
.. code-block::
|
||||
|
||||
MenuButton {
|
||||
menu-model: my_menu;
|
||||
}
|
||||
|
||||
|
||||
Child Types
|
||||
-----------
|
||||
|
||||
Child types describe how a child widget is placed on a parent widget. For
|
||||
example, HeaderBar widgets can have children placed either at the *start*
|
||||
or the *end* of the HeaderBar. Child widgets of HeaderBars can have the
|
||||
*start* or *end* types. Values for child types a widget can have are
|
||||
defined in the widget's documentation.
|
||||
|
||||
Child types in blueprint are written between square brackets (``[`` ``]``) and before
|
||||
the child the type is for.
|
||||
|
||||
The following blueprint code...
|
||||
|
||||
.. code-block::
|
||||
|
||||
HeaderBar {
|
||||
[start]
|
||||
Button {
|
||||
label: "Button";
|
||||
}
|
||||
}
|
||||
|
||||
\... would look like this:
|
||||
|
||||
.. code-block::
|
||||
|
||||
---------------------------
|
||||
| Button |
|
||||
---------------------------
|
||||
|
||||
And the following blueprint code...
|
||||
|
||||
.. code-block::
|
||||
|
||||
HeaderBar {
|
||||
[end]
|
||||
Button {
|
||||
label: "Button";
|
||||
}
|
||||
}
|
||||
|
||||
\... would look like this:
|
||||
|
||||
.. code-block::
|
||||
|
||||
---------------------------
|
||||
| Button |
|
||||
---------------------------
|
||||
|
||||
|
||||
Translatable Strings
|
||||
--------------------
|
||||
|
||||
Mark any string as translatable using this syntax: ``_("...")``.
|
||||
|
||||
Two strings that are the same in English could be translated in different
|
||||
ways in other languages because of different *contexts*. Translatable
|
||||
strings with context look like this: ``C_("context", "...")``. An example
|
||||
where a context is needed is the word "have", which in Spanish could
|
||||
translate to "tener" or "haber".
|
||||
|
||||
.. code-block::
|
||||
|
||||
Label {
|
||||
label: C_("1st have", "have");
|
||||
}
|
||||
|
||||
Label {
|
||||
label: C_("2nd have", "have");
|
||||
}
|
||||
|
||||
See `translations <translations.html>`_ for more details.
|
17
tests/samples/list_factory_nested.blp
Normal file
17
tests/samples/list_factory_nested.blp
Normal file
|
@ -0,0 +1,17 @@
|
|||
using Gtk 4.0;
|
||||
|
||||
Gtk.ListView {
|
||||
factory: Gtk.BuilderListItemFactory list_item_factory {
|
||||
template ListItem {
|
||||
child: Gtk.ListView {
|
||||
factory: Gtk.BuilderListItemFactory list_item_factory {
|
||||
template ListItem {
|
||||
child: Gtk.Label {
|
||||
label: bind template.item as <$MyObject>.name;
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
44
tests/samples/list_factory_nested.ui
Normal file
44
tests/samples/list_factory_nested.ui
Normal file
|
@ -0,0 +1,44 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
DO NOT EDIT!
|
||||
This file was @generated by blueprint-compiler. Instead, edit the
|
||||
corresponding .blp file and regenerate this file with blueprint-compiler.
|
||||
-->
|
||||
<interface>
|
||||
<requires lib="gtk" version="4.0"/>
|
||||
<object class="GtkListView">
|
||||
<property name="factory">
|
||||
<object class="GtkBuilderListItemFactory" id="list_item_factory">
|
||||
<property name="bytes"><![CDATA[<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface>
|
||||
<template class="GtkListItem">
|
||||
<property name="child">
|
||||
<object class="GtkListView">
|
||||
<property name="factory">
|
||||
<object class="GtkBuilderListItemFactory" id="list_item_factory">
|
||||
<property name="bytes"><![CDATA[<?xml version="1.0" encoding="UTF-8"?>
|
||||
<interface>
|
||||
<template class="GtkListItem">
|
||||
<property name="child">
|
||||
<object class="GtkLabel">
|
||||
<binding name="label">
|
||||
<lookup name="name" type="MyObject">
|
||||
<lookup name="item" type="GtkListItem">
|
||||
<constant>GtkListItem</constant>
|
||||
</lookup>
|
||||
</lookup>
|
||||
</binding>
|
||||
</object>
|
||||
</property>
|
||||
</template>
|
||||
</interface>]]]]><![CDATA[></property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</property>
|
||||
</template>
|
||||
</interface>]]></property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</interface>
|
18
tests/samples/list_factory_nested_dec.blp
Normal file
18
tests/samples/list_factory_nested_dec.blp
Normal file
|
@ -0,0 +1,18 @@
|
|||
using Gtk 4.0;
|
||||
|
||||
ListView {
|
||||
factory: BuilderListItemFactory list_item_factory {
|
||||
template ListItem {
|
||||
child: ListView {
|
||||
factory: BuilderListItemFactory list_item_factory {
|
||||
template ListItem {
|
||||
child: Label {
|
||||
label: bind template.item as <$MyObject>.name;
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -25,7 +25,7 @@ from blueprintcompiler.tokenizer import Token, TokenType, tokenize
|
|||
|
||||
|
||||
class TestTokenizer(unittest.TestCase):
|
||||
def assert_tokenize(self, string: str, expect: [Token]):
|
||||
def assert_tokenize(self, string: str, expect: list[Token]):
|
||||
try:
|
||||
tokens = tokenize(string)
|
||||
self.assertEqual(len(tokens), len(expect))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue